(continued)

The Alternate Universes

Given free reign to do as they wish with the GUNDAM franchise, each creative team has done as it pleases with fifteen years' worth of tradition, provided it features plenty of new GUNDAM designs for the sake of the toy industry. Both of the previous alternate universe series have borrowed selected elements from the GUNDAM saga, though neither to the extent that GUNDAM X does.
GUNDAM's new direction kicked off in 1994 with the super kung-fu fightin' show MOBILE FIGHTER G GUNDAM. Directed by GIANT ROBO's Yasuhiro Imagawa and plotted by Fuyushi Gobu, this new series marked a dramatic departure from the serious, if not always totally realistic, GUNDAM of yesteryear. In a reversal of GUNDAM tradition, G GUNDAM has the space colonies oppressing the huddled masses who remain on Earth. Every four years, each colony dispatches a Gundam, styled after its own national stereotype, to do battle on the ravaged Earth in an Olympian tournament. There all resemblance to the traditional GUNDAM universe ends, as Imagawa's story combines giant-size martial arts tournaments, nanomachine plagues and armies of zombies into a bizarre free-for-all.
1995 saw the launch of a slightly more traditional GUNDAM series, NEW MOBILE WAR CHRONICLE GUNDAM W. GUNDAM W could almost pass for a regular GUNDAM series were it not for its handsome, superheroic main characters, who could have stepped right out of Yoroiden Samurai Trooper (broadcast here as RONIN WARRIORS), the series for which director Masashi Ikeda and main writer Katsuyuki Sumisawa are best known. But the plot elements - revolution, betrayal, unrequited love, evil corporate sponsors, fascist militias and the perennial conflict of Earth versus the space colonies - are pure GUNDAM.
Now it's time for this year's model. Helmed by director Shinji Takamatsu and writer Hiroyuki Kawasaki, whose last project was the heroic robot show GOLDORAN, GUNDAM X promises a more upbeat, lighthearted approach. At the same time, it hews more faithfully than any of the previous alternate-universe series to the classic GUNDAM history...




The World of GUNDAM X

If you're already familiar with the original GUNDAM story, the premise of GUNDAM X can be summed up pretty simply: Turn the volume of the One Year War all the way up to eleven. Rather than one falling space colony, have a hundred. Never mind one GUNDAM, have dozens. And why have the rebellious space colonists merely invade the Earth when they can turn it into a barren wasteland, so scarred and battered that it's still a desert fifteen years later?
The landscape of the GUNDAM X world will be quite familiar to fans of THE ROAD WARRIOR, FIST OF THE NORTH STAR or the 1982 Sunrise series BLUE GALE XABUNGLE (from which GUNDAM X borrows heavily). Following the Seventh Space War, a huge conflict in which billions of people were killed and rebel space colonists bombarded the Earth with falling colony cylinders, the planet was devastated. Even now, in the year AW (After War) 0015, the continents are pockmarked with impact craters and the surface is studded with debris and colony fragments. The survivors struggle to eke out a meager living, with the rivalries of the great war long since forgotten.
The great war that created the GUNDAM X world appears to be a fairly faithful reprise of the One Year War from the original GUNDAM television series, right down to the final duel between the GUNDAM and the legless giant Ziong. But in this case, the creators opted to play up both the scale of the conflict and the subsequent consequences. While scientific nitpickers might argue that the impact of even one twenty-mile-long metal cylinder would suffice to ravage the Earth for decades to come, GUNDAM X takes no chances and slams dozens of them into the planet to make sure it's credibly messed up.
With this detail attended to, GUNDAM X goes on to borrow some other selected elements from its predecessors. The familiar concept of the "newtype" is back again; gifted with psychic and empathic powers beyond the ken of the average mortal, these rare individuals make excellent mobile suit pilots. The mobile suit designs are intentionally reminiscent of the classic GM, Zaku and Dom, while the colony cylinders themselves are identical to those in the mainstream GUNDAM universe. More so than the earlier alternate universes, GUNDAM X feels like a possible alternative to the GUNDAM world we've come to know and love. (continued)


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