SUPER ROBOT TAISEN 4 SCRAMBLE

Sony Playstation
SLPS-00196
Banpresto
96.1.26

For quite some time, Banpresto has been known for their SD giant robot games on various platforms. The Super Robot Wars Series has seen incarnations on both Nintendo's Super Famicom and the Gameboy. SUPER ROBOT TAISEN 4 SCRAMBLE is their first effort on Sony's Playstation. It is an enhanced port of the Super Famicom Super Robot Wars 4 with additional animation and voices.
In it, you take the role of the commander of a team of mecha pilots from over a dozen anime series. Units from MOBILE SUIT GUNDAM, AURA BATTLER DUNBINE and other Nippon Sunrise series stand shoulder to shoulder (or would that be knee-joint) with the huge robots from the '70s like MAZINGER Z, GETTA ROBO and GRANDIZER. The threat comes from what looks like a coalition of all the disposessed villains from the shows called the 'Divine Crusaders'.
SUPER ROBOT TAISEN 4 SCRAMBLE is a fairly straightforward strategic game, reminiscent of the classic hex wargames. Each turn you move your mecha across the square-grid map and attack one at a time. With the exception of a few very short-range weapons like the mine attacks of the L.GAIM mecha and MAZINGER Z and GREAT MAZINGER'S rocket punches, units can only attack adjacent opponents if you moved that turn. The attack sequence switches to an animated sequence of the mecha trying to bash each other and some (but sadly, not all) of the mecha feature vocal tracks as well (this is new to the Playstation port). In addition, each character has up to 6 special commands, from a complement of about 30, which do things such as give the unit extra movement points for the turn or ensure the next attack hits. The upper end of these special commands extends to letting an adjacent unit have an extra turn or "resurrecting" a destroyed unit. The application of these commands at the appropriate time is one of the great strategic dilemmas of the game.
In between scenarios you have the option of spending money on upgrading your mecha and switching pilots between units of the same type. Ever wondered how Amuro Rei would have done at the controls of the RX78GP-02 (with the nuke)? Here's your chance to find out.
This is not a game that you'll finish all in one day, the shortest path through the game requires the completion of a minimum of 45 scenarios (there are 70 total in the game), each taking from a half hour to two hours depending on difficulty. Potential players should strongly consider having a separate memory card just for saves. There are two main paths to take through the game, Real Robot, where your character pilots a Gundamesque mecha with long range weaponry, and Super Robot, where you pilot a large heavily armored unit with powerful up-close attacks. Replay value is fairly good, because even after you've made it through the game you can try it again in the other mode, seeing different characters, mecha and scenarios along the way.
The options menu offers a number of omake (extra) selections. Karaoke mode gives you the chance to sing along to PSX-synthesized versions of such tunes as the OP songs to DUNBINE, L.GAIM and MAZINGER Z while watching simulated game- battles with the related mecha. A character list will let you check the stats on all the characters in the game, but strangely you can only examine the stats of the mecha which you've encountered thus far in the game. Similarly, you can replay only the cut animations you have achieved in your game progress.
For a game with so much japanese text, actually very little is required to play the game itself. With a cheat-sheet of all the character powers and about a half-hour's practice, even the most japanese-impaired should have no trouble comprehending things.
Overall, SUPER ROBOT TAISEN 4 SCRAMBLE is a faithful port of an excellent Super Famicom strategy title. Potential players expecting whiz-bang graphics and sound would probably be best advised to look elsewhere however. It is an admirable first Playstation effort for Banpresto, and I look forward to seeing their upcoming 3-D robot fighter Megatudo, given that they'll have 9 additional months experience with the hardware.

--Dave Van Cleef