The dragon's skin is actually a computer generated texture map.



Dr. Tolnkak, the emperor of Zaibach, appears on a primitive TV screen.




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The Execution

The science fiction and fantasy genre have benefitted from the advances made in computer graphics in recent years, which made it possible to bring these written stories to life in a much more plausible manner. And computer animation is appearing more and more in animation these days; ESCAFLOWNE is no exception.
While most of the show remains traditional cell animation, ESCAFLOWNE relies heavily on computer graphics. But instead of using actual 3D objects that stick out quite noticeably, a software package called RETAS is used to generate special effects that become integral to the animation itself. The skin of the dragon in episode 1, for example, is actually a computer-generated texture map, while the effect of a primitive TV tube used when the Zaibach emperor Tolnkak communicates with Dirandu and Volken consists of drawings that were later post-processed with the RETAS package. Most notable is the cloaking effect on the Zaibach Guymelefs, one of the best uses of CG in animation I've seen thus far. While this same effect was used in the movie GHOST IN THE SHELL, the fact that ESCAFLOWNE is a television show makes this all the more impressive.



Van Fanel duels with a Zaibach Arseides.



Several Arseides in flight. The red armor is Dirandu's personal machine.

Although the mecha designs seems to bear the hallmarks of Shoji Kawamori's work, the actual mecha design and direction credits are attributed to Yamane Kimitoshi and Sano Hirotoshi. There are more knights in shining armor than you can shake a sword at; the soldier mecha designs are spinoffs of medieval armor, adorned with crests and jewels, and although ornaments usually aren't my thing, the ornate designs fit the setting and look really neat. The flying ships are vaguely reminiscent of the stylized cruisers from Five Star Stories, while the Escaflowne itself is capable of transforming into a flight mode resembling the dragon from Sega's Panzer Dragoon.
On the music side, critically acclaimed Kanno Yoko (Macross Plus) returns as the music composer and director. The background music is symphonic splendor and adds much to the enjoyment of the show, while the dreamy opening song, Yakusoku wa Iranai (I Don't Need Promises), evokes thoughts of church bells and angels and helps set the mood of the story.
The only aspect of the show I find troubling are the character designs, which take some getting used to -- imagine Ido's nose (from Gunnm) on most of the characters and you get the picture. The character design begin to grow on you after a while, though. Thankfully, the main female lead, Hitomi, is not such an airhead as with many other shows, and most of the remaining characters come across as intriguing and likable.



The charismatic Allen (from the opening sequence).

Conclusion

If NEON GENESIS EVANGELION upped the ante in storytelling on television, ESCAFLOWNE raises the bar in the animation department. The overall visual quality is on par with a good OVA, and for a weekly TV show, this is a fait accompli.
ESCAFLOWNE may not be as meaningful as PATLABOR 2 or EVANGELION, or even Kawamori's previous work, MACROSS PLUS. But perhaps it doesn't pretend to be. Though it doesn't break new grounds in storytelling, it is nevertheless a very well-crafted show, with sumptuous visuals, likable characters, stylized mecha designs, and an engaging story. Insanely great!

—Keith Rhee


Special thanks to Mark Simmons and Egan Loo for their help with this article. Also, be sure to visit The Escaflowne Compendium, maintained by Egan Loo.