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Guests of Honor Speak Out (page 2 of 3)

Ohata Koichi
Aim for the Top! MD Geist II!

Known for his striking mecha designs in such memorable series like MD
GEIST, AIM FOR THE
TOP! GUNBUSTER,
DANGAIO and MACROSS II, Koichi Ohata
has become one of the forerunners of mecha design in the anime industry.
What makes Ohata one of the premiere mecha designers? Professionalism.
Ohata has controlled
projects as the director, most notably MD GEIST and
the GENOCYBER OAV series. But he is perfectly happy
being "typecast" as
a mecha designer when everything is done professionally. A director
sets the parameters of what he needs and Ohata goes to work. "Managing
everything," stated Ohata, "is too hard, both physically and mentally."
Not to be seen as someone who backs away from work, Ohata does enjoy
directing his own material and says that what is really needed is a
dependable sponsor. Dependable as in professional.
Koichi Ohata became
interested in working in the anime/manga industry
after he became 20 years old. As a child, his interest was on par with
that of other children-- simple enjoyment. But after that point in
college, Ohata decided to become a manga artist. From that point, he
evolved into a mecha designer. Much of his influences come from early
70's science-fiction anime.
He is currently
preparing for the release of MD GEIST II. Because of
its commercial success here in the States, MDGII was jointly financed
with a US company. Ohata notes that it would've been difficult to
produce MDGII without the US success of the original MD GEIST
and the
financing that resulted. Another related project is the recently
released "director's cut" of MD GEIST, something
that was not really
possible until recently with the video market becoming more widespread.
The first
GEIST was somewhat simple, but Ohata promises
that MD GEIST II
to be more violent with lots of heavy action. Also, the second story is
directly involved with the original and is supposed to be more
depressing in its ending. Ohata stresses that MD
GEIST is not a
superhero, but more represents an element in humans that he would like
to see come out in people.
His next project
after MD GEIST II are designs for a Sega game (most
likely for the Saturn) that boasts new technology and lots of
competition. However, Ohata would like to point out that, unusually,
there are no monsters or mecha involved in this game.
Kitazume Hiroyuki
The Man Behind Moldiver

One of the anime titles that Pioneer Entertainment is enjoying success
with in the United States is the MOLDIVER OAV series.
So it's only
natural that they bring over the producer, director and character
designer of MOLDIVER to
ANIME EXPO for promotion.
Hiroyuki Kitazume had
previously made his mark in the anime/manga industry as an outstanding
character designer, but MOLDIVER was his first try
at the helm of a
project. And with his first attempt, Kitazume has shown that he's a
success all around.
Kitazume got into the
anime/manga industry the traditional route. As a
child, he enjoyed drawing as a hobby. In high school, he concentrated
on the skill even more and during this time, enjoyed the explosion of
anime in Japan at the time, with such television series as Mobile Suit
Gundam. From high school, Kitazume was accepted into the Tokyo Design
Institute and studied diligently. After graduation, he went straight to
work for Nippon Sunrise, an animation studio.
Once at Nippon Sunrise,
he was put to work assisting on other artists'
designs. After one project of such work, he started his own designing,
notably character designs. Kitazume worked on several
GUNDAM-related
series: ZETA GUNDAM,
GUNDAM ZZ and the movie
CHAR'S COUNTERATTACK.
While working on these projects, he was able to work with Yoshiyuki
Tomino, creator of the original MOBILE
SUIT GUNDAM. The experience of
working with a talented director helped Kitazume build a foundation
toward becoming a director himself.
This foundation resulted
in MOLDIVER. When directing MOLDIVER,
he drew
upon the contemporary world as his influences, which is very apparent
with the "machinegals." Originally planned to be just clones, Kitazume
was told to add variety to them. So, he based each separate girl on an
actual American actresses/models.
The whole concept of
MOLDIVER is about 80% his, according to Kitazume.
The end product, though, he's not too sure about. There's a loss from
idea to end product that always occurs, he says, and this,
unfortunately, occurred with MOLDIVER. But even though only
approximately 1/5 of what he really wanted remained, Kitazume expressed
a satisfaction with MOLDIVER.
Much to fan disappointment,
Kitazume has no concrete plans for the
future. The only thing he has on the slate are proposals. But, with his
current track record, fans can be sure to expect something from Kitazume
Hiroyuki in the near future. (continued) |
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