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The weekend after ANIME EXPO
is not a good time to go to a convention,
especially if you're ANIME EXPO
staff, but that's exactly what some of us
did. We piled in the cars and headed down the Interstate 5 to San Diego,
land of fish tacos and Comic Book Fans.
COMIC
CON is billed as
the "largest convention devoted to the popular arts"
in the United States, and these arts include comics, science fiction, and
animation--both foreign and domestic. I will focus on the anime side of
things.

The Japanese Animation Room

This is the most logical place to start, as it is the nexus point for anime
fans at this con. The room was a good size and ran the standard shows one
tends to see at conventions these days, which means mostly commercial
releases by the U.S. companies. Viz provided the U.S. premiere of
LUPIN
III: DEAD OR ALIVE, the
latest LUPIN movie. Also of note was Pioneer's
premiere of the TENCHI MUYO
movie--the subtitled version. When I ran into
Nakamura Naoju, the Executive Director of the Animation Division, he
confessed that he was a little surprised but very happy that the
TENCHI
movie had been so well-received here in the United States.
In addition to the
premieres, the Japanese Animation room staff ran
programming that consisted of both subtitled and dubbed materials, including
such fan favorites as BUBBLEGUM
CRISIS and MOLDIVER.
Anime Guests at San Diego

This year, Ohata Koichi, Monkey Punch, and the inimitable Scott Frazier were
among those in the anime industry who attended COMIC
CON. Each guest gave a
panel and had autograph sessions. Scott, however, commented that his
autograph session was poorly attended--possibly because there were no signs
announcing his session and it was scheduled before his panel. "Two
people even asked if they could eat lunch in the room," Scott told me,
somewhat bemused.
Ohata was seen at one
point casually enjoying lunch with some friends on the
veranda of the convention center--something he was unable to do at
ANIME EXPO. He seemed to be
enjoying the anonymity. His anonymity was but a
distant memory, however, when it came time for his signing at the Central
Park Media table, where fans gathered to meet Mr. Ohata and get autographs.
The Monkey Punch panel
was something of a spectacle. Monkey Punch related
the story of how he had been influenced by Mort Drucker of MAD Magazine and
how he had gone to New York to meet him, only to find out that he lived in
Florida. Dejected, he returned home to Japan and never attempted to meet
him again. However, at this very panel, Mort Drucker was brought out and
introduced to Monkey Punch, who was ecstatic. The outpouring of emotion as
this Japanese artist met his idol was clearly visible to everyone present
and provided for a very moving and memorable panel.
The Exhibit Hall

This was the mother of all Dealer's Rooms--so big that to see everything in
the room would took more than one day. It is very difficult to
conceptualize the size of this hall unless you've ever seen it. As I walked
around the room, I noticed a large number of places that carried anime or
anime-related merchandise. Of course, Central Park Media, AnimEigo,
Software Sculptors, Viz, and A.D.Vision were present, as was Books Nippan
and Anime Wink. But, what was interesting to me was the number of places
that didn't deal exclusively in anime but had tapes or art books or CD's for
sale alongside American comic books and videos. While talking to some of
these vendors who carried anime alongside other merchandise, they all said
that their sales on anime and related items were increasing. If the Exhibit
Hall is any indication, anime is gaining a stronger and stronger foothold in
the United States.
Not all the exhibitors
present were welcomed by the anime industry, however.
One exhibitor in particular was selling obviously pirated copies of many
anime titles--including one tape labeled "GUNDAM MS08
episodes 3&4
subtitled." Obviously, they don't know what they're talking about because
episode 4 hasn't been released yet, let alone had time to be fan-subtitled.
This piracy did not go unnoticed, and J.A.I.L.E.D. went into action. The
anime companies threatened to pull all of their titles from the anime room
if something was not done. As a result, the exhibitor in question was
forced to pull all of the tapes for which U.S. companies owned the rights.
But the other tapes, such as DRAGONBALL Z, were
still left for sale. This was a small victory at best.
Dark Horse Comics, one
of the leading publishers of translated manga in the
U.S., was also there, but they did not seem to be promoting any of their
manga titles. Last year, they had big posters and flyers everywhere for
OH! MY
GODDESS and the like, but this year, I could not
find a single
manga-related poster in the Dark Horse booth. After much searching, I did
find a small corner of the booth running the new
DOMINION OVA's to
cross-promote the comic and CPM's video, but that was all I was able to find
that gave any hint that Dark Horse even published manga.
One of the curious things
about the Exhibit Hall is that, while the presence
of anime has grown over the years, the number of dealers who deal almost
exclusively in anime has declined. Laser Perceptions, Mikado, and other
stores familiar to many anime fans, have not been attending
COMIC CON for
the last couple of years. Perhaps the expense of attending is prohibitive,
or perhaps they are just worn out from all the other anime-related cons that
occur around this time. But it is interesting to note that some of the
larger dealers in anime no longer attend.
Other Stuff

This year there weren't too many panels featuring or related to anime
outside of the guest panels listed above. Presto gave a panel on their
Playstation GUNDAM game which was basically the
same panel as the one they
presented at ANIME EXPO.
Other than that, though, anime-related paneling
was sparse.
Does that mean there is
nothing to do? Of course not--COMIC
CON
INTERNATIONAL covers a wide variety of genres; I
think that's part of it's
overall appeal. Fans of one genre are being exposed to several others at
the same time, and before the days of anime conventions, this is the way
that a lot of fans were introduced to anime.
COMIC
CON INTERNATIONAL
is an interesting place to go to get a feel for how
anime fits into the rest of America's pop culture, and to see how it
influences american comics and other media. Plus, you can gauge the
fanaticism of the different fan groups (anime fans, Star Trek fans, etc.)
It's also a good place to go to hang out with friends as there is always
lots to do.
--Charles McCarter |
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