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DRAGONBALL Z - Idainaru Dragonball Densetsu
(The Creation of the Dragonball Legends)
Sony Playstation
Bandai
SLPS 00355
96.05.29
¥5800
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Perhaps the most natural anime license to create a fighting game with,
DRAGONBALL Z has spawned another new twist on the video game
fighting genre.
This time, DRAGONBALL Z LEGENDS
was released for the Saturn and
Playstation simultaneously at the end of May. This is a review of the
Playstation version specifically, although after briefly trying the
Saturn game I found the versions to be very similar.
LEGENDS covers the entire DRAGONBALL
Z storyline in one
fell swoop. From the introduction of Vegita to the Buu saga, Gokuu and
company fight it out again in the biggest battles. A dramatic
introduction to each episode (eight total in the story mode) leads into
the actual combat.
Branching away from the standard 2-D side scrolling / split screen view
of older DRAGONBALL fighting games,
LEGENDS tries to
recreate the full out "brawl" feel in a 3-D space. Up to six fighters
at one time can circle and clash against each other, in the air and on
the ground. From an outside view, this looks rather impressive.
How do you control it? Well, actual control is limited to one character
against one enemy, while the rest of your group is run by the computer.
You can switch fighters or targets at any time, and can call in
reinforcements if desired. As battles rage on with fighters coming in
and out, ganging up on an opponent becomes possible.
Pressing up on the joypad moves towards the opponent; pressing back
retreats. Buttons allow the player to charge up power/turbo, shoot off
a series of fireballs, punch/kick, and block. The left and right
directions on the joypad are used for special combination attacks.
Of note, any normal attack actually does no damage. It instead moves a
Power Balance gauge in or against your favor. If the power bar reaches
one side completely, your current character will do a Meteo attack
against the current target enemy (or vice versa), thus causing damage.
After an automatic cinema of the character performing a spectacular
special attack, the power bars are refilled, the Balance bar is centered
and the combat continues until a side has been completely defeated.
The most important skill to learn is the chain combo: the trademark
DRAGONBALL feature of hitting the opponent
uncontrollably in a
direction, racing around and hitting them in another direction or
pummeling them up more, and occasionally plowing the enemy into the
ground at a few hundred miles per hour. After each "chain", the enemy
(if he has any power left) can try to dodge and hit you back. If your
reactions are fast enough you can try to dodge the dodge, and so on.
Twenty plus hit chains are possible (especially if the opponent is
exhausted) which can quickly shift the Power Balance bar.
The graphics are a bit above average, with each character being
distinctive in style and the 3-D Meteo attacks showing off a few tricks
of the game system. The backgrounds are bland though, with each stage
looking like the last. On the audio side, the character voices and
sound effects are well done, but the music is barely noticeable.
The game does have some nice touches. For instance, the substitution
screen has backup characters or others cheering on the fighters and
commenting about the situation. A score is given at the end of each
match, depending on various factors such as time completed and how many
fighters were used. And after finishing the normal story an extra mode
becomes enabled, supplying thirty new battle combinations which never
happened in the original story.
But is LEGENDS worth it? I have mixed
feelings personally, as
the gameplay and design could have been better. Every character,
although each drawn individually and each with a different Meteo cut
scene, seems the same. Other than differing power and defense strengths,
there are no special moves or features to any of the fighters.
Kamehamehas and such are all performed automatically when the Power
Balance shifts. Because of these things, the gameplay tends to get
repetitive. Watch your power level, attack, start a chain combo, and
watch your power level some more. So after one gets the hang of the
control and strategy, many a player will breeze through the fights.
Still there is an addictive quality to the game, which does keep me
coming back to play through the various bonus bouts.
In summary, I would suggest this mainly to true DRAGONBALL Z
fans. LEGENDS does a good job of recreating the
feel of a full
out DRAGONBALL brawl, and the added story touches will especially
appeal to them. For fighting game enthusiasts, I would suggest other
games first though. Titles such as VIRTUA
FIGHTER 2, TEKKEN
2, and STREET FIGHTER
ZERO have much more refined gameplay
and as such more fun and replay value in my opinion. LEGENDS is
a first step though in trying to achieve a more 3-D feel to the fighting
genre, and is definately a good initial effort. It just lacks the
greatness that it could have been.
-- Mark L. Johnson |
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