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Mr. Watanabe Kinya, Producer at AIC and our
gracious tour guide. |

Interview with Mr Watanabe Kinya
by Charles McCarter
On my recent visit to Japan, a small group consisting primarily of EX
personnel was able to tour AIC studios, the people responsible for
TENCHI MUYO! in all of
its incarnations and ARMITAGE III,
to name just two of their many projects.
Upon our arrival at
the studio, we were greeted by Bill MacPhee, who was kind enough to
arrange this opportunity for us. He then walked us over to another
building down the street where the anime production studio actually was
(Space is at a premium in Japan, and when companies need to expand, they
have to take what they can get. As a result, AIC, like many animation
studios, is spread out over several buildings). We were ushered into a
conference room that was being used by several of the staff members who
were on lunch break watching the most recent episode of
ESCAFLOWNE.
Mr. Watanabe Kinya,
Producer for such series as TENCHI MUYO!, introduced himself to us, smiled politely, and sat
down with us. He said that he would answer any questions that we had
and then would give us a tour of the studio.
We didn't waste any
time in getting to what we wanted to know.
EX: What is AIC working on now?

WK: Right now, we are in the middle of work on the newest installment of
the TENCHI world, the PRETTY
SAMY television series. It will begin airing in October,
1996, and run for 26 episodes, ending in April of 1997.
EX: A PRETTY SAMY TV series?
Why did you choose to do that?

WK: The video sales (for the PRETTY SAMY OVA's) were good in Japan. Also, although the ratings
for the TENCHI television series weren't that good,
the video sales have been strong. So the strong video sales are what led
us to this decision.
Another reason is
that putting something on television makes it easier to find--you can
just flip the dial or push the button on the remote and there it is.
With an OVA, you have to go out and actually find it, but with
television, there is a greater exposure and the chance of reaching a
bigger audience.
A secondary effect
of putting something on television is that the merchandising is
profitable. From a television series can come video games, novels,
character goods, and the like. There are a lot of things that you can
sell based on a television series; the money derived from the
merchandising helps to offset lower ratings, so it's still worthwhile to
put it on television.
EX: Anything else in the planning stages?

WK: Well, there is the BUBBLEGUM
CRISIS television series, and we are
working on plans for a VAMPIRE
PRINCESS MIYU television series, but I
really can't talk about that one. Partly because it's only in the very
early planning stages, but also because there is a lot of politics
involved in making television series.
EX: What do you mean by 'politics'?

WK: Well, the company that is financing the show has a lot of input, and
if it's a network show, then the network also has a lot of input. And
reconciling all these different viewpoints can take a lot of time and
get very complicated.
EX: What about OVA's? This is an area where you have been doing a lot
of work recently. Is this going to continue?

WK: Yes. We have several new shows, but all of them at the moment are
untitled. We are also working on one called BATTLE ATHLETIS, about a
super-powered girl athlete. Another interesting project we have is
currently called KNIGHT WALKER. It's a sort of cross between a detective story
and the vampire genre. And there will be a new EL HAZARD video series.
And finally, we are
also working on PHOTON, which is being done by
the same character designers and writers who did the original TENCHI MUYO! OVA series, so all I
can tell you about that right now is 'anything can happen...'
EX: On a related note, how much interaction is there between the people
who do the TENCHI manga and those who did the
television series?

WK: The manga artists and writers were sent a continuity storyboard that
they could work from. There aren't very many rules laid down, so there
is a lot of room for innovation and creativity. We purposely didn't
plan a complex story--we let the character development drive the story.
And each media has
its own variation of TENCHI. There is the OVA version, the
television version, the manga version, and the video game version.
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