

|

GALAXIAN^3
Shooting
NAMCO
Sony Playstation
SLPS 00270
¥5800
26 April 1996
Rating: 2 1/2
by Mark L. Johnson |
 |

GALAXIAN^3 appeared a few years back in special
arcade locations to astound audiences. On two wall-sized screens, up to
four people manned gun stations and protected a space ship on a fast
ride through battle fleets and fortresses in a mission to save the Earth
from destruction by an alien menace. Now this game has been brought
home to the Playstation, but is the arcade feel enough to satisfy
today's gamers?
There are two
missions on this disk: Project Dragoon, the first mission with older
flat style polygons, and The Rising of Gourb, a sequel with more
impressive CG (The newer third mission is not included).
Each mission is a
full motion video on rails, with up to four players (assuming the
console has a multi-controller adapter) acting as the gunners. The
scenery and major enemies are pre-done, while all the millions of small
polygon ships and "targets" are generated by the Playstation. This
comes out much better than older games which used this technique (like
SILPHEED), though. For instance, if you destroy
all the gunports on a major ship for instance, the video will change
paths, and show an appropriate cool explosion.
It is easy to feel
overwhelmed in GALAXIAN^3. It is impossible to
shoot everything due to the sheer number of targets, and whoever is
actually piloting the ship definately has never heard of the brake.
Each mission however only lasts about five minutes (if the ship survives
that long).
The computer
graphics are well done, with only Project Dragoon showing its age a bit
(and one can even see the screen break line in the middle as they must
have transfered the video from the original two separate screens). It
makes for a great movie-like experience. |
 |

|


Galaxian^3 offers plenty of pyrotechnics to please
the jaded fan. |
 |
Namco tried to add
many extra features, such as the ability to use most controllers
available currently for the Playstation (you can even use a mouse), and
the addition of a computer player option. Players can configure the
power of their guns (wide, power, rapid, normal), change the difficulty
level, record and save a mission run, and save high scores onto a memory
card.
The computer gunner
adds a replay value to the game, as you compete for who can score more
points. If the player beats a computer player, they can select an even
better virtual player (so by beating Frank, you can use Reiko and so
on).
Is it enough though?
With both missions only lasting five minutes each, and with victory
almost guaranteed if there are two or more players, most players should
easily see all there is to see. The computer competition features add
to the lifetime, but the missions do get old fast for lone players. The
only real replay ability is getting a large group of people together all
racing for the best score (like the Bomberman experience).
So in summary, this
is a perfect port of two missions from the arcade game. However, because
arcade games are designed for getting people in and out in fast order,
replayability is the biggest weakness of this game. GALAXIAN^3 is an impressive thrill ride and Namco did an
admirable job keeping the arcade feel, but for the price of admission
they should have done more. |
 |