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OVER BLOOD
Riverhillsoft
Sony Playstation
Adventure
by Dave Van Cleef |
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In the wake
of Capcom's runaway success with its hit adventure
title BIOHAZARD (known as
RESIDENT EVIL
in the US), a number of
similar titles of varying quality are springing up from other
companies. Riverhillsoft's OVERBLOOD is the latest entry into
the fray in this quickly crowding genre.
You take on
the role of Laz, who has just emerged from cold
sleep with no memory of his life in a subterranean bunker.
He must try to figure out what is going on and escape the
complex. You are immediately placed in a life-and-death
situation at the start of the game, since even though you've
emerged from the cryogenic tube, the room you're in is freezing
cold (-10C) and you are so weak that you have only minutes to
get warm before dying.
The first thing
the jaded Biohazard player will notice is that the backgrounds
are not prerendered. Everything is done on-the-fly with
texture-mapped polygons. Graphics are all nicely done, with
very little polygon flicker noticeable. The character designs
are attractive - Laz is quite detailed, although a bit low on
polygon count in his legs, and Peepo, the little robot, is
amazingly cute, lively and animated. |

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Here is a close up of Laz, the protagonist
of OVERBLOOD.


OVERBLOOD features scenes,
unlike BIOHAZARD
(RESIDENT EVIL),
that are rendered on the fly.
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Control will be
familiar to a Biohazard veteran: the familiar
forward/back/left/right controls on the directional pad, and
right-hand buttons for the usual examine and run, as well as
new ones for crouch and jump. Shoulder buttons control the
viewing angle (selected from first person, behind-the-head
and a third-person view), and also shift between characters
(a new feature in the adventure genre, and necessary multiple
times over the course of a game). These controls work very
effectively and seem well-thought out. However, until the
player gets used to them, some of the new and lesser used
ones may get confused. Expect to shift camera views
frequently when trying to change characters in the beginning.
Full Motion
Video (FMV) is always a touchy, if not controversial, subject
in next-generation video-games. What there is of FMV in
OVERBLOOD is always well-done, if a bit long. Several points
in the game have uninterruptible multi-minute segments that can
get a bit annoying to sit through after seeing them several
times.
OVERBLOOD
features much more puzzle-solving challenges than other
adventure games. In fact, the first combat situation appears
nearly one-third through the game.
A small amount
of Japanese knowledge would be helpful when playing through
the game, since, unlike Biohazard, all the dialogue and text
is in Japanese. While not absolutely necessary to complete the
game, it would certainly speed up one's progress.
My biggest
complaint about the game is the third person view. While one
of the most useful in the game, it suffers from sudden erratic
camera shifts, which may disturb players prone to
disorientation and nausea from games like DOOM and Descent.
Overall,
OVERBLOOD does this new genre proud, leaving also-rans and
wanna-bes like Fade to Black eating its dust. Whether or not
it is superior to Biohazard is more a matter of individual
preference of combat or puzzle-solving. |
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