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TOBAL NO. 1
Fighting
Squaresoft/Dream Factory
Sony Playstation
SLPS00400
Y5800
1 August 1996
by Dave Van Cleef |
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Games from Squaresoft have long been regulars in Nintendo's game stable,
so Square's defection to the Playstation camp and then total abandonment
of the Nintendo 64 platform earlier this year took many in the industry
by surprise. It is surprising to note that TOBAL
NO. 1, their first release for Playstation, is
not an RPG or strategy game but a fighter, something already present in
abundance on that platform.
Square's Dream
Factory certainly seems to be a "Dream Team," whose key personnel
include veterans of Namco's TEKKEN and Sega's
VIRTUA FIGHTER developers.
Another key person involved in the project was character designer
Toriyama Akira (Chrono Trigger, Dr. Slump, Dragonball).
The game is
currently a big seller and Squaresoft's name actually seems to be
selling Playstation consoles to new owners as well. On the day of
TOBAL 's release, I stood in a line of
approximately 50 people outside Bic Camera in Shibuya. Of those fifty
people, 20% of those also bought a Playstation console.
Character designs
are typical--the tough cute girl, the brash wild-haired guy, and the
quiet bishonen guy, among other Toriyama stereotypes. The transition
to polygons yielded mixed results - some attractive, some looking like a
bunch of polygons glued together. Polygon counts on all characters are
a bit low compared to TEKKEN 2 and its
brethren.
Controls may take a
bit of getting used to. The right button cluster uses triangle, square
and x for high, middle and low attacks, while mysteriously leaving the
circle button unassigned. Jump and guard are moved from their typical
fighting game positions up to the shoulder buttons. The directional pad
is where the real difference starts. The left and right buttons are the
typical forward and reverse, however the up and down buttons actually
move your characters sideways. TOBAL
NO. 1 offers true 360 degree free movement,
probably the first game on Playstation to do so.
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The blocky look of the fighters don't compare to Tekken 2, but
the movement in Tobal is much more realistic. |
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Animation of
characters is probably the most striking thing in the game. The
animation is silky-smooth and frame rate never seems to drop. These
characters actually look like they're fighting. Another noticeable
aspect of the game is the attention to detail in the 3-D physics.
Characters will get knocked around correctly based on where and how
they're hit.
Another important
mechanic is the grapple system. Characters can grab onto each other in
an attempt to throw, knock down or otherwise mangle them. These
grapples can be reversed, broken and blocked by appropriate moves by
the other player.
In addition to the
usual one and two-player game modes, there is an additional 'quest
mode', where your character has to traverse one of four multi-level
dungeons filled with pits, traps, items and puzzles. Completing each
of these dungeons will unlock a sub-boss for use by players; the final
30-level dungeon releasing Toriyama-Robo.
Fighting game
newcomer Squaresoft has done themselves proud with this, their first
release for Playstation. They have not only created a fantastic game,
they have set the new standard for next-generation fighters in
TOBAL NO. 1.
Highly recommended. |
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