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ANGEL GRAFFITI
Coconuts Japan
Sony Playstation
26 Jul 1996
SLPS-00163 ¥6800
SLPS-00306 ¥8800 (Deluxe Ver.)
© Astrovision/1995 Coconuts Japan Entertainment Co. LTD.
-- by Dave Van Cleef
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The "love simulation" genre has been lurking around the
computer games industry in Japan for years. Last year's
release by Konami of TOKIMEKI
MEMORIAL ~ forever with you ~ on
the Playstation legitimized the genre (as well as making
Konami a ton of money, not only on the game, but
merchandizing as well). In response, while Konami has been
busily porting Tokimemo to seemingly every platform except
fuzzy rice-cookers, a number of similar games have hit the
Playstation market. One of the most eagerly awaited of
these is Angel Grafitti, by Coconuts Japan.
Coconuts
has certainly spared no expense in hiring big names to work
the project. Chief among these is character designer
Matsumoto Izumi, probably best known in the US for Kimagure
Orange Road. Principal seiyuu include Orikasa "Ryoko" Ai,
Tomizawa "Sailor Mars" Michie, Shinohara "Sailor Jupiter"
Emi, Shimamoto "Otonashi Kyoko" Sumi, and Amano "Kiyone" Yuri.
As is
becoming the case with this genre, two versions are available.
The normal version is priced at ¥6800 and the deluxe is ¥8800.
The deluxe version includes memory card stickers, a book about
the game, and a CD single containing the opening song and an
upbeat pop number entitled "Keep In Touch."
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![[SCREENSHOT 1]](images/ag1.gif)

Cut-scenes galore!
![[SCREENSHOT 2]](images/ag2.gif)

Most scenes are full animation, compared to Tokimeki Memorial's somewhat static
images.
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A
player familiar with these kinds of games will note a great
many similarities with Tokimeki Memorial. Commands for what
to do with the character's time are chosen from a master menu,
and a small animation or cut scene takes place.
There
are a number of differences here, both good and bad. On the
good side are cut scenes, cut scenes, cut scenes! I've never
seen so many in a game of this type. Almost all of them are
full animations, as opposed to Tokimemo's moving lips and
eyes on a static character and background. Also, your
character has more control over his schedule. If there
is a sequence of days that you want to skip over, you can
disable the manual selection of what to do for that date
range and speed up the animation rate to get through the
period quickly. In addition to the normal Tokimeki Memorial
factors of managing the girls' feelings towards you with your
own statistics and stress, you have to be able to handle your
own finances. If you havn't earned the yen from your
part-time jobs, you won't be able to take Amano Misuzu to
that concert at the end of the month that she's been wanting
to go to...
On the
bad side, the game is fairly slow; each turn is only one day
instead of Tokimemo's full week. Everything, even things such
as checking out the list of jobs or making changes to game
settings, takes up your action for the day. There are only
five characters to choose from, and most of the designs look
very similar to past Matsumoto characters. Also, the
selection of special subgames is rather lacking. There is
nothing nearly as good as Twinbee Time Attack or Stardust
Symphony EX here, just a few games that look quickly thrown
together as an afterthought.
Overall,
I'd really only recommend this game for the true Matsumoto
Izumi fans or fans of the individual seiyuu involved. In the
"love simulation" field there are a number of better
selections for you to spend your hard earned money on. |

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