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CRASH BANDICOOT
Universal Interactive Studios /
Naughty Dog
Sep 1996
Sony PlayStation
Mild Violence: Kids to Adults
3D Platform
-- by Maria Munoz |
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Forget Mario. He is old news. CRASH BANDICOOT is
spinning onto the 3D platform gaming scene with loads of fun,
eye-grabbing graphics, and hours and hours of play!
Crash
was once an ordinary
bandicoot minding his own business, eating a few fruits on his
tropical island off Australia when suddenly, he was nabbed by
the evil Dr. Neo Cortex and his assistant Dr. Nitrus Brio.
They subject poor Crash with brain powering experiments which
transform Crash from a dumb bandicoot to a dumb and crazy
bandicoot that can walk on his hind legs. (Sense a bit of
an Island of Dr. Moreau theme here?) Not only do
they reject him as a freakish failure, but they also take
his lovely girlfriend Tawna away from him and will do the
same to her. Oh no! This is where the player steps in!
The
goal of this game is simple: go through many obstacles, try
not to get killed, and save the damsel in distress. Sounds
easy, right? Wrong! It is not as easy as you think!
Crash
Bandicoot has to travel through three main Islands. The first
one has eight levels and one boss monster, Papu-Papu, a rather
plump looking native king. The next has six levels and two
boss monsters, Ripper Roo, a maniacal kangaroo, and Koala Kong,
an all brawn, no brains koala. The final island is the most
difficult with ten levels and three boss monsters, Pinstripe
Potoroo, a pinstriped suit wearing rodent, Dr. Nitrus Brio,
and Dr. Neo Cortex, himself.
On
the first island, the player learns Crash's basic moves like
jumping and spinning. This allows the player to accustom
himself to the controls, so Crash gets through the active
tropic environment around him. Levels such as Boulders, that
have the player running and jumping away from several large
boulders Indiana Jones style gives the player the hand-eye
coordination to tackle other levels. Hog Wild, a funny frolic
on a wild hog, has the player dodging obstacles such as
natives with shields, spiked poles, and ravines. This first
island prepares the player for more difficult ones. On the
second and third islands, the levels get more difficult and
the boss monsters multiply.
Like
most platform games, Crash Bandicoot relies on the
player's hand-eye coordination and patience to finish the
game. Also, to add to Crash's troubles, he is not alone.
Island monkeys, turtles, skunks, natives, and even Man-Eating
(Bandicoot-Eating?) Plants are out to stop him at all costs.
Crash moves in three ways: he walks, he jumps, and he spins.
Spinning will destroy most baddies and open crates as will
jumping.
The
player takes Crash and collects Fruits, smashes crates, and
jumps upon Up-Arrow Crates to leap up to new levels. One
hundred fruits are worth an extra life. Smashing a Check
Point crate allows a player to restart at that checkpoint
after losing a life. Crates marked with a "?" contain
good stuff such as Bonus Round Tokens (Tawna, N. Brio, and
Dr. Cortex) and Masks of Protection. Masks of Protection
float next to Crash's head when the player picks them up,
and can protect Crash from one, two, or even three hits.
Collect three Masks of Protection in a row and Crash wears
the mask and is invincible for about twenty seconds.
There
are also Secret Levels that the player can enter by finding
the two Keys in the game. Successfully beating a Dr. Cortex
Bonus Round will reward the player with a Key. Gems are
another extra bonus. There are 26 gems in all, and if the
player can score a perfect on all the levels of each island,
they get a gem! There are two different endings, a regular
one and a better one. I will not tell you how to get there,
you will have to figure it out yourself.
CRASH
BANDICOOT
is adventure into the Austrailian Outback, but without
Crocodile Dundee or those "shrimps on the barbie".
I recommend Crash Bandicoot to any game player into
platform-type games; it is loads of fun.
Rating: *** stars |

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