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MECHWARRIOR 2: MERCENARIES
Activision
PC-Compatible
Combat Simulator
-- by Kenneth Jin-ho Cho
Minimum System Requirements
100% IBM PC-Compatible Computer
Double-Speed CD-ROM
62 MB of Uncompressed Hard Drive Space
VESA Local Bus or PCI Video Card
256-Color SVGA
100% Microsoft-compatible mouse
100% Sound Blaster-compatible sound card
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MECHWARRIOR 2:
MERCENARIES (Mercs) marks the latest and last
computer simulation entry by Activision in the universe of
FASA's Battletech. With the torch now passed on to Spectrum
Holobyte, hopes are that Activision has made a successful last
hurrah with MERCENARIES. With their impressive debut of the
"original" MECHWARRIOR 2 (MW2) and the sequel, Ghost Bear
Legacy (GBL), Activision had some high expectations for
Mercs.
Mercenaries makes a departure from both MW2 and GBL in that
it takes place within the Inner Sphere and that you are a
mercenary not specifically tied to any one allegiance. MW2
and GBL took place within the Clans universe, which meant
all repairs and modifications were paid for by the Clans.
Mercs, within the Inner Sphere universe, makes you
pay for everything... finance majors are welcome. A throwback
to the original MW game, you are in charge of everything:
which mechs to buy and modify, which contracts (missions) to
choose and who to hire and fire. It's a welcome change from
MW2 and GBL. Control freaks will definitely welcome Mercs.
The meat and potatoes of Mercs are the mecha and the
combat that takes place within them. Folks who were looking
forward to fighting again with Inner Sphere mecha from the
original MW game will be sorely disappointed, especially
anime fans. Gone are all of the original Inner Sphere
mecha that originated from anime shows; the Marauder,
War Hammer, Archer, and Rifleman (all from the television
show SUPER DIMENSIONAL
FORTRESS MACROSS) are just a few of
the favorites that have been erased from Inner Sphere history.
Instead, the player is allowed to choose from many of FASA's
own designs, most of them anemic, fragile looking things.
This is most likely the aftermath of FASA's attempt to ween
fans off of the original mecha designs to avoid having to
pay the license fees for their usage. A couple nice designs
do stand out, however: the Atlas and the Zeus are two good
examples.
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![[SCREENSHOT 1]](images/merc2.gif)
![[SCREENSHOT 2]](images/dot_clear.gif)
Scenes from the actual game.
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Combat within Mercs is pretty much the same as MW2 and GBL,
as are the controls. With Mercs, Activision has added some
nice features that the previous games did not have. Eye candy
like everything-textured graphics and shadows are included and
look nice. Probably the greatest graphic enhancement is
the lighting. Sunset and sunrise are more graphically
impressive and missle salvos and laser pulses emit their own
light sources! This is totally exhilarating at night,
especially with your "night vision" knocked out. Think of
the scene from Macross: Do You Remember Love with the combat
sequence between Max and Milia in the darkened corridor and
that's what you have. A combat feature that improves realism
is that mechs that lose a leg no longer defy the law of
gravity and now fall over. If this happens to you, you're
screwed, to say the least.
All these features do come at a price, though. Activision
says that this program can run on a 486 machine. My
recommendation is to not play this game on anything less than
a Pentium 90 and 16 megs of RAM... and that's with lots of
features turned off. It's of course ridiculous that computer
games continually force users to keep up with hardware
technology in order to play them, but that's the way the
industry is: Those who can, upgrade. Those who can't, buy a
new computer.
Mercs' last notable feature is the multi-player mode.
Whether it be over a LAN, through a modem or null-modem, or
even over the Internet, Mercs offers players the chance to
tangle with live opponents through Mercnet, just like NetMech
for MW2. One difference is that to play over the Internet,
you can use your own PPP connection through your current
Internet Service Provider. Setup is easy (know your modem
settings,though) and within a few minutes, you too can be
playing Mercs with others. One complaint about Mercnet is
that, again like NetMech, there is no option to play
cooperative in a campaign... trite but true.
A game of this magnitude is never without flaws. There are
enough little quirky bugs within the game to drive one nuts.
But to Activision's credit, they are on top of things.
Mercs and its faults are already being raked over the coals
in alt.games.mechwarrior2, but Activision has a strong
presence there with producer Tim Morten and programmer Dan
Kegel. A patch has already been announced and both are more
than nice enough to answer any posting directed towards them
or Activision.
Out with a bang or a whimper? Activision has given
Battletech fans a great parting gift with MERCENARIES: it
has lots of features that MECHWARRIOR 2 should've had and
covers all the bases enough so that fans will miss Activision
once Spectrum Holobyte takes over with MechWarrior 3.
Although they have a proven track record in combat simulators,
most notably Falcon 3.0, it'll be tough for Spectrum Holobyte
to erase Activision's lasting memory. |

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