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X-MEN: CHILDREN OF THE ATOM
Capcom/Akklaim
Sega Saturn
Fighting
-- by Charles McCarter |
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This is the reason I bought a Sega Saturn all those months ago.
I had listened to the propaganda from both camps. The Saturn
is better at this. The Playstation excels at that. But what
it all came down to for me was what was available. I had a
couple of games on the PSX that I wanted, but I had just as
many for the Saturn. Then the Saturn version of
X-MEN came out, with the PSX one nowhere
in sight, so I made my decision.
The game
takes twelve of everyone's manic mutants (actually 9 mutants, a
hunter-killer robot, a magically armored giant, and a magical
woman from another dimension) and throws them together to
fight. Being well acquainted with the arcade version, I was
skeptical at first, but the game immediately impressed me.
The graphics are bright and clean, and the characters are
big. The sound is good, and the music is above average.
True, there are a few frames missing here and there, but the
people who have time to look for them are obviously playing
it on 'easy'.
X-MEN
works on the modified Capcom STREET
FIGHTER engine, which means it plays
like any SF game with a few additions. The first of which
is super jumps, which is very useful for getting out of
corners. Also, now characters can fight extensively on the
air; this includes blocking, combos and special moves. And
the one additional item that I really find useful in this
game is the dash, which is accomplished by tapping the d-pad
twice in the desired direction; this is essential for getting
in and out quickly. In fact, when I play STREET
FIGHTER ALPHA, I
find myself tapping 'dash' out of habit, and of course,
nothing happens.
The
characters themselves are legend to anyone who's ever read the
comic books. And, it's fun to pick your favorite and beat the
stuffing out of people you don't like. I must admit that
destroying Cyclops is one of my guilty pleasures. On the side
of good are the X-Men: Storm, Cyclops, Psylocke, Wolverine,
Colossus, and Iceman. Villains include Omega Red, the
Silver Samurai, the robot Sentinel, Spiral, and the bosses
Juggernaut and Magneto.
Each
character has normal moves, X-abilities, and a Hyper-X.
Performing the X-moves (such as Storm's typhoon or Psylocke's
psi-flash) charge the X-meter; when it is full, you can pull
off a Hyper-X. Be warned, though, that Hyper-Xs are
definitely not the key to winning this game as, while
some of them are very pretty, they don't do very much damage
or are easy to block or otherwise avoid.
While the
gameplay is easy, winning is definitely not. I'm not nearly
as good at SF ALPHA as I am at X-MEN,
and yet, I had much less difficulty beating Bison than
Magneto. Magneto as a boss is painful, and you'd best
learn to block, jump, duck, and dodge if you're going to
stand a chance against the Master of Magnetism (and cheap
moves).
The
Saturn version has an arcade mode for 1 or 2 players, a versus
mode, and a 'survival mode,' where you fight each opponent in
one round. If you win, you go on and some (not all) of your
lost life is restored. If you lose, game over.
This game
has gone on to spawn two sequels now, MARVEL
SUPER HEROS and
the brand-new X-MEN VS. STREET
FIGHTER. If you don't own it and you
like Capcom fighters and/or the X-Men, you really should.
Even if you don't, give this game a shot. It's explosive fun.
Rating: *** ½ |
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