![[<FONT SIZE=-1>EX</FONT>-CLUSIVE]](images/section_feature.gif)

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Tour and Interview
by Egan Loo
Early Spring, 1995. Relative newcomer Sony had just launched the
PlayStation the previous December in Japan and intensified the 32-bit
video game platform battle. The eagerly-anticipated finale to the
MACROSS PLUS
video series awaits the following June, with the Movie Edition later in
the year.
Amidst all this heightened interest and anticipation generated for the
PlayStation and MACROSS, Bandai Visual announces
MACROSS
DIGITAL MISSION VF-X for
the Playstation, a multi-talented foray which will combine these two elements
and promises to be "a fully-transformable 3-D shooting game with the feel of
a combat simulator." Among the star power lined up for this game is
Victory Zone's UNiT Inc. and MACROSS' Kawamori Shouji and Itano Ichiroh.
For the first time, MACROSS story creator and mecha designer Kawamori will
be directly involved in the creation of a MACROSS game. For the first
time, director Itano will oversee a MACROSS game's animation with the
characteristic weaving missile plumes known in anime industry circles
as the "Itano Circus." Later more veterans sign on, from MACROSS ship
designer Miyatake Kazutaka to character designer Mikimoto Haruhiko. Even
Iijima Mari, the voice and co-songwriter for Lynn Minmay, agrees
to write and compose for the soundtrack of this highly-anticipated game.
Expected Release Date: December 1995.
It
is now 1997. Much can happen during two years in this nascent industry, and
much has. Two colossal game franchises (FINAL FANTASY
and SUPER ROBOT WARS) are currently making their transition to Playstation and their hype
has eclipsed nearly all other Playstation games, VF-X included. "Realistic"
3-D shooter and tactical simulator games have never been the
most popular genres in Japan, but the latest role-playing games, fighting
games, and simulations of the non-combat sort now overshadow these two
genres even more than before. If the long-delayed VF-X is to survive and
thrive with these raised expectations and divided attention spans, the
development staff will have to draw on its strengths from both the anime
and gaming worlds to ignite interest in both kinds of enthusiasts.

Fortunately, the game designer UNiT Inc. and its CEO Ueda Hiroshi are no
strangers to the anime industry -- or anime fandom. Indeed, before
founding UNiT, Ueda was a member of the fan-turned-pro wonderworks Gainax
and traveled in its contingent to Anime Con in 1991. He's been a MACROSS
fan since the beginning, and his enthusiasm for both MACROSS overall and
this pet project is infectious.
EX
caught up with Ueda last month in Tokyo and gave him a chance to answer
the questions foremost on would-be players' minds. He hints on plans to
release VF-X
beyond the shores of Japan. He speaks his mind on the Playstation/Saturn
developmental issues and his love for MACROSS. Finally, he provides
tantalizing hints of projects of come. The following are translated
excerpts from three hours of interviews spanning two December afternoons.
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