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(continued)
Dynamic still: Seemingly an oxymoron, but used all the time to reduce
animation. The Japanese studios have discovered that if you draw a still
that's very unstable (e.g. characters off their center of gravity, humans
just having bounced off the ground, exciting in-the-middle-of-the-action
poses, etc.) all you have to do is truck and pan the camera around it and it
will give the impression that there's action without any animation!
American comic book artists are using this technique more and more. To see
for yourself, just pick up any of the
new superhero comic books, open it up and start waving it around your head.
(Helpful Hint: best done in private after you've bought the book and left
the store.)
Lens Light: Not literally light from the lens of the camera per
se, but
an optical effect used to animate beams or rays of light coming in from the
side. Scott Frazier (who writes the column next door) once told me that in
Japanese, this camera effect is called nuu-shaku. I might be
misquoting him because I remember having an extremely
difficult time trying to pronounce it for myself. I always thought it
sounded like "new-shock," which, although dramatic sounding, probably
wouldn't be very practical in English. Director: "Hey, can our camera man
get some new-shock effects when he shoots this scene?" Producer:
"What's wrong with the shocks he's currently getting?"
Pan the Roses: We've talked about "slide-in, slide-out" as it
applies to characters, but the principle of slide-in, slide-out also works
for backgrounds as well. If you think animating mecha is hard,
animating backgrounds is less fun and even harder! Say you're sitting with
your favorite anime character in a car and you're driving toward a city of
tall buildings. As you get closer to the city, you'll notice that one group
of buildings will drift ever so slowly to the
left, while another group of buildings will drift ever so slowly off to the
right. All the buildings that move left, regardless of their apparent
perspective, move together at the same rate. The same is true for the group
of buildings moving right. You ask your anime girl/boy-friend why the
buildings move together in groups like that. S/he answers, "Oh silly, anime
cities only have two streets, one behind the other. Don't worry, it'll all
change once we get there, though." (Historical note: "Pan the Roses" comes
from the opening credits of Aim for the Top! Gunbuster. During the
final seconds of the opening credits, you can see a background of roses
panning across the screen. If you bother to look for this, check out the
use of slide-in,
slide-out on the cast of characters as well as the "unrolling of the mech".)
Focus pull: This is where the foreground starts off in focus, but
the background is out of focus. Then, right in front of your eyes, the
focus changes so that the background is in focus but the foreground is
blurred. (Or vice-versa.) This is an optical effect that seems very
realistic, but it really isn't. This trick is used often in American
live-action where clever cinematographers have to deal with something called
"depth of field," which is usually a problem. The reason it's not "real"
can best be illustrated by audience participation! Hold your finger about 5
inches (13 cm for you non-Yanks) directly in-between and in front of your
two eyeballs. It is very important that you have two eyeballs that work in
order for this to be successful. (I mean it!) Focus on your finger. With
your peripheral vision, you'll notice that the background is blurred. Just
like anime, right? Wrong! Take a good look at the objects in the
background. You'll see that all the objects that are not in focus in the
background are not only blurry, but they're doubled too! Do you see
double images in blurry backgrounds in anime? No you don't! Now try
focusing on the background. (Don't take away your finger!) My God! You
have an extra finger! Isn't that swell? Now, if you lose one, you'll have
a replacement! This double-vision thing doesn't happen in anime (or
live-action) now does it? That's why this is an optical effect (even if it
is a subtle
one). Here's more fun stuff you can do: Try the above experiment with just
one eye (the open one preferably). It's not as easy, but using only sheer
will power, you can force your eye to focus on just your finger or just the
background. What happens? Do you get a different effect? Amazingly, you
get the same effect that you've seen so many times in anime. No
double images, no two fingers - the way it "should" be. Annoying fanboys
who mouth on endlessly to me about how cool "focus pull" is because its so
"realistic" need to have one of their eyes put out.
Breast-cam: Does this really need explanation? OK, for those
non-women who haven't yet noticed: Quite often, the camera will be
positioned such that it "coincidentally (but conveniently)" includes the
strategic body parts of some nearby female anime babe. You may not think
so, but there could be more than one legitimate reason for the director to
use breast-cam beyond his own personal hentai-taste (but not likely). 1)
The show is falling behind in the ratings and needs a quick boost in the
young male demographic so more toys will be sold thus insuring employment
for the director and food for his family. 2) The Producer of the
show is a pervert and won't sign paychecks unless he's "feeling happy." 3)
The show is sold to the network as having lots of babes in it so the
director is obligated to use breast-cam. Mercifully, we in the US don't
have breast-cam. We have Baywatch.
Bonus Term
Acting while talking: This is not so much an anime technique as it is
a Disney principle that doesn't have a standard term. To American
animators, it's a given that when characters talk, they must also
move at the same time. Apparently, this fact is so obvious that no
one even
questions this principle. That's why they have no word for it. But as all
anime fans know, a lot of anime characters just sit there while their mouths
flap open and closed. Then, the character might move a little bit, freeze
and then start flapping his mouth again: talk some, move some, talk some
more, move some more, repeat. While I agree that people generally do move
and gesture a little while talking, I think Disney animators have taken it a
bit too far. It almost seems as if they're competing with each other to see
who can use the most hand waving, head bobbing, body rotating gestures while
their characters talk. These guys obviously don't have secret service
agents living next door to them for reference. I'm very sure that if anyone
in the real world tried to move as much as a Disney character does while
talking, it just might be enough to push some well meaning, but misguided
person, into making a citizen's arrest. |