![[BEYOND TV SAFETY]](images/section_tvsafety.gif)

|


Episode 3: "A couple quick shots to the shins with the twelve pound
sledgehammer made him lose the Hello Kitty doll pretty fast..."
by Scott Frazier
So what do those people whose names are shown in the opening and ending titles
of Japanese animation shows really do, and how is it different from their
counterparts in the North American and European animation industries? I dunno.
Here's some rambling about it anyway. This is the first in a series so stay
tuned. (I have used only the masculine pronoun "he" to save space and
reading time throughout the following, but there are many women who work in these
positions as well.)

Original Creator (gensaku)

The original creator is the person who came up with the concept for the story
originally. This may be the original manga creator, a novelist, game developer,
playwright, author, oracle, prophet, or whoever can come up with an original
idea. (Prophets and oracles might be ruled out here as they aren't particularly
original. Then again TV writers aren't either.)

Director (Kantoku)

 |

Storyboard.
|
The director is responsible for the overall look and feel of the show and is
the leader of the production. (Well, this is the idea anyway ) The
director determines what sort of show he wants to make and creates a set of
storyboards, which are sequential drawings detailing the major scenes of the
show, sort of a visual script. They have various information about dialogue,
music, camera work, and such and serve as a basis for the animators to create
their layouts, then their key drawings from. (Some director's storyboards are
more comprehensible than others. Some sketch very rough and some put a lot of
detail into the drawings. There is no set way of doing it other than that
everyone uses similar paper forms to work on.)

Enshutsu

Often translated as animation director or technical director.
Enshutsu is one of the most difficult and most important jobs in the
Japanese
animation industry. The enshutsu is between the director
(kantoku) and
the production staff. He is responsible for checking and supervising the show
through the production, from initial story to the final released product, and in
many cases, has almost total control over it. He checks the animation drawings
as they are being done, sets up the scenes before they go to camera and
supervises the sound and voice recordings and all the editing amongst many other
jobs. The exact job and responsibilities vary from company to company, and from
show to show as well. Sometimes the enshutsu ends up as the whipping
boy for
the director; sometimes he or she carries the show and the director sits back
and watches. On larger productions there is sometimes more than one
enshutsu and
usually quite a few assistants. It is important to have a good knowledge of
animation production as well as artistic talent to do the job and it usually
takes four or more years in the industry before someone can do the job right.

Character Designer

As the title states, this person designs the characters for the show. Although
this may appear to be a very creative and interesting job at first glance, it is
a very demanding and difficult job as well. Some designers are given great
freedom to design what they want to but more often they have to work within the
constraints set by the directors, original creators, producers, sponsors or
other parties. The character designer creates a settei or model pack
which contains each of the characters and defines the costumes they wear and
what they might carry. The character designer should provide as complete a model
as possible for the animators to work from or it becomes easy to go off model
and makes the job of the animation supervisor (see below) even harder.


Character Settei.

Animation Supervisor (Sakuga Kantoku)

The sakuga kantoku(or sakkan he is often called) is
the person who supervises, checks and corrects the key animators drawings. The
changes can be for many reasons but are most often to bring the characters "on
model" - so that they fit the fixed character designs. The animation supervisor
is often, but not always, the character designer as well and does many of the
incidental character subcharacter designs. (The periodic cameo appearances of
anime characters unrelated to the show itself in the in the background is often
due to bored/weird/vengeful/insane animation supervisors.)

Original Key Drawings


Corrections.

Key Animators (genga)

The key animators, or gengamen (even though they might be women), work from
the storyboards to create layouts. The layouts define the scene's size, camera
frames and positions, where the characters and such are and what the backgrounds
will be like.
After
the layout is OK'ed the gengaman do the key drawings for the scene
which are then sent to the directors and the animation supervisor for
corrections. (See above.) The time sheet (exposure sheet or xsheet) is also done
by the key animator and defines the movement and timing of the scene and breaks
down everything by frame of film or video.
In the US,
these jobs are often split between different staff members with one
group drawing the storyboards, another doing the layouts (and yet others setting
the poses sometimes) and others doing the key animation. There are 2 - 3 steps
below keys and before cels in the US but only one in Japan - inbetweens.

Inbetweening (douga)

The inbetweeners use the key drawings as reference points and produce drawings
that fit between the positions on the keys. This smooths out the movement and
makes the animation look better. (The more inbetweens there are, the more fluid
the movement becomes and the more expensive the animation becomes.) Inbetweening
is a relatively non-creative job. It is more tracing than anything else. The
hours are long and the key animators are wicked and cruel and make the
inbetweeners scrub the floors with toothbrushes and kick them with spike-heeled
animator boots (they have little Madoka and Pretty Samy stickers on them) and
never let them go to the ball at the palace. The cruelest part of being an
inbetweener is
that they rarely get to work on anything they are fans of and what they do
get to work on they burn out on quickly. (I know some animators and an
enshutsu
that you can send into convulsions by whispering "Ranma" in their ears.)
After 2 or 3 years of grueling inbetweening, animators who can handle it are
usually promoted to keys.
Foreign Subcontractors

There are many good subcontractors in Asia but production managers seem bound
by the secret Production Manager's Oath to save money to the point where they
have to use somebody awful before they break down and pay somebody good more to
do it right. The drawings are done quickly - perhaps it is more accurate to say
"pencil lines are put on the suggested number of pieces of paper in great haste"
- and the inbetweens range from passable to spectacularly bad. (We always keep
the "best" ones and stick them up where everyone can see.)
Cels
are more of a problem because they are more expensive to retake and
take more time to produce. Cels are also much easier to damage by scratching
or tearing. When I was
checking cels for BUBBLEGUM CRASH #3, we got a batch of cels from a Chinese
subcontractor that had some oily substance on parts of them, often smudged by
fingers. I tried water, benzene, film cleaner, glass cleaner and pretty much
every other solvent I could find in the company and the only things which would
dissolve the oily stuff were gasoline and ethanol. Sitting in a small poorly
ventilated room for 4 hours cleaning hundreds of cels with ethanol is not a good
way to start the day.
Later,
I found out that many of the cels for that show (and others) were done
by political prisoners at a prison near Beijing. I had this horrible image of
people being whipped when I sent back retakes with nasty notes attached to them.
I imagined an army officer, who would not be out of place in the Manchurian
Candidate, sitting behind a cheap desk in a unpainted concrete room saying,
"Prisoner 321, you have not completed the minimum 30 sheets per day so you will
receive no rations today. You will produce 40 cels tomorrow or face the same
punishment."
That was
the last time I worked as a cel checker.
Weird Anime Company Anecdote #238 (collect 'em all)

I was working at a background company called Atelier BWCA and one of the
painters was a young guy just out of high school. He had been at the company for
a year or so and did passable work but he wasn't very bright. He was always
asking the other staff members how to write kanji characters when he would write
a fax and there were times when I had to teach them to him. This usually
drew sighs from the older staff and comments about how useless the youth of
Japan have become. He was a really nice guy and was fun to be around so they
went out of their way to teach him things.
One day
at the end of the summer there was a really violent thunderstorm and
there were bright flashes of lightning and loud rolling thunder. The young guy
said that he had never really seen lightning before so two of the older guys
opened one of the windows a bit so they could see out and pointed every time
they saw a lightning bolt. The young guy would squint and say, "Where? Where? I
don't see it!" "It doesn't stand there like a stork, you idiot, just look for
the flashes." This went on for 10 minutes or so until a stroke of lighting hit
the TV antenna of the house right in front of them, flooding the background room
with intense light and making everyone's hair stand on end. BOOM! The thunder
went off at the same time and was so loud that it shook the tables and paint
sloshed out of some of the open jars. One of the older guys asked, "Well, did
you see THAT one?" "What? What? Where?" They threw him down the stairs.
|

|