|
|
![[GAMES & SOFTWARE]](images/section_games_sw.gif)

|

NEON GENESIS EVANGELION
Sega Saturn
Adventure
GS9051
Available Now
¥5800
Copyright © Gainax/Project Eva, TV Tokyo, NAS
Copyright © 1996 Sega Enterprises, Ltd.
by Charles McCarter
|
 |

Despite the massive merchandising machine for NEON GENESIS EVANGELION
and the almost frenzied popularity of the show,
I am surprised at how few people know about this game.
The game is
structured like a television episode, so there is a plot
focusing on the characters and a subplot focusing on the
latest Angel. In this game, you play everyone's favorite
reluctant adolescent whiner, Ikari Shinji. This is an
original "side story." The premise is an interesting one:
Shinji is wounded in a battle and develops amnesia. This is
where you take control, guiding Shinji through his life and
helping him put it back together. To begin with, Shinji is
put in Unit One while Ritsuko explains that they are going
to run a simulation to see if he remember anything about
piloting it.
The game is
heavily laden with interactive video, meaning of course that
the player watches several minutes of video and makes a choice
determining the direction of the story. Make the wrong
choices and Shinji will get slapped, kicked, beaten up, and
otherwise made miserable. But make the right choices and he
will be much better off.
Interspersed
throughout the video are several combat sequences, which are
the most frustrating parts of the game. A roulette "slot"
system determines the Eva's power versus the Angel's. If
the Eva is stronger you perform offensive maneuvers,
if the enemy is stronger you are on the defensive. I
have never found this method to be particularly effective in
a fighting simulation.
|

|

The combat sequences take place in full motion video. |
 |
Controlling
the Eva is not an easy thing. There are two different button
menus that do different things. For defense you can block,
jump away, or turn on your AT Field. Offense provides you
with several attacks--punch, kick, and the prog knife. But
exactly how to make your Eva do these takes some getting
used to. It's not difficult to master if you actually sit
down and read the instructions, just unusual. But until you
do, you will find yourself thoroughly trashed by your
opponent.
Once the
desired move is entered, the player is treated to a full-motion
video of the Eva performing the action and its results. This
continues until the enemy is defeated, retreats, or defeats
you.
The idea of
structuring the game like a television episode is interesting,
and the addition of the opening and ending animations add to
this feel. However, the fighting components and the character
components do not mesh together particularly well, mostly
because until the player gets the hang of handling the Eva,
it will be a source of constant frustration.
|

|

GAINAX was closely involved in the production of this game and it shows. |
 |
Since the
game was produced by Sega in cooperation with Gainax, the
visuals in the game are high-quality. Most of the animation
was done specifically for this game, but there is also some
stock footage. And of course, the images are a little more
grainy on the Saturn due to the limitations of the hardware.
But, with the animation and voices intact, the cinemas really
feel like a television episode.
By far the
biggest problem with this game is the control of the Eva in
the combat sequences, which is far from intuitive. And since
a comprehensive knowledge of Japanese is required to make
correct choices, non-Japanese speaking Eva fans may become
bored or frustrated with the interactive video.
If you like
Eva, have a good understanding of Japanese, and like adventure
games, this might be for you. Perhaps the new EVANGELION game
"Second Impression" (also in the works for Saturn and due out
this spring) will improve upon the first one. Meanwhile, if
you just want to blow stuff up without all that pesky
relationship stuff, play GUNDAM GAIDEN instead.
Rating: **1/2 stars
|

|