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GUNDAM SIDE STORY I: DENEI
NO BLUE
Sega Saturn
Bandai
Available Now
¥5800
Copyright © Sotsu Agency/Sunrise
by Keith Rhee
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Generally credited for changing the trend towards more realism
in the giant robot genre, MOBILE SUIT GUNDAM
would seem to be the prime candidate for a mecha simulation.
But while it served as the inspiration for mecha combat
simulators such as BATTLETECH and
MECHWARRIOR, GUNDAM
itself went the way of side-scrolling shooters and strategy
games, forcing Gundam fans looking for the nitty-gritty feel
of actual combat to make do with MECHWARRIOR 2. While
MECHWARRIOR 2's game engine is solid,
the uninspired designs don't hold a candle to the great,
sleek looking designs featured in GUNDAM
(at one point FASA tried to incorporate several Gundam mecha
designs into BATTLETECH before it got
slapped with copyright infringement).
When the
Playstation arrived with its astonishing polygon-crunching
ability, Bandai finally released a Gundam game with an
in-the-cockpit view. The game held promise, but the end
result was rather disappointing; the visuals were average,
the controls hard to get used to, and the game play in general
too difficult and overall boring.
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Zakus make up most of the Jion mobile suit forces.

Never mind the Zaku is that a hovertank I see? |
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With GUNDAM
GAIDEN 1 DENEI NO BLUE (English title:
GUNDAM SIDE STORY 1 THE BLUE DESTINY),
it seems Bandai has learned from its past efforts. While the
Playstation game remained faithful to the classic TV series,
the visual style in Gaiden leans heavily towards the more
popular, modernized Gundam designs featured in recent OVAs.
The Saturn still can't handle polygons as well as the
Playstation, despite recent improvements to its graphic
libraries, so there's a considerable amount of pop-up, and
the mobile suits are for the most part flat-shaded. But
for some reason the flat-shading lends the mechs a sharper
look (much like TEKKEN 2, which also used flat-shading for
most of its characters).
More important
is the game play. GAIDEN doesn't try to
follow an existing story (hence its name, "Side Story"), but
features a separate story line about 3 GMs being put in
combat situations to collect combat data. For the most part
this involves the typical "search and destroy" formula, but
because it doesn't try to follow the original series to a
T, GAIDEN has more freedom in its mission designs, and the
game play is on the whole more interesting than its
Playstation counterpart. As the battles take place on ground,
keeping tabs on the situation isn't as difficult (some of the
missions in the Playstation game took place in space, making
it tough to draw a bead on the enemy unit shooting at you).
Even with GAIDEN, getting used to the controls takes a while,
but VIRTUAL ON veterans will note the similar control pad
configuration and should find themselves right at home.
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It's white, it's got long arms, and it's shooting at us!

A sudden attack of the blues... |
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So how does
it stack up compared to MECHWARRIOR 2?
Not too bad, actually. There isn't as much variety in
weapons (the GM has a standard armament of vulcans, rifle,
and a beam saber), and players will note that a good chunk
of the enemy forces are comprised of Zakus. For what it's
worth, this adheres closely to the situation in the actual
series, where Zakus are the mainstay of the Jion forces,
though a bit more variety would've been nicer. But for
the most part, the look and feel of Gundam combat has been
translated quite well. Gundam fans can finally enjoy what
is perhaps the first worthy - and enjoyable - Gundam
simulation.
And Bandai
hasn't been resting on its laurels; after listening to
feedback and suggestions, it released the second installment
to the GAIDEN series a mere few months
after DENEI NO BLUE, with many improvements. (There
will be three parts in total). Some of the improvements
include more variety in the missions and mecha opponents, an
improved radar screen, and added support for the VIRTUAL ON
dual-stick! A review of the second installment will follow
next issue.
Rating: ***1/2 stars
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