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DRAGON FORCE
Working Designs / Sega of Japan
Saturn
Available Now
by Mark Johnson |
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Welcome to the continent of Legendra, where the evil god Madruk is starting
to stir from his sealed prison. Eight countries are in the midst
of a war for domination of the land and their leaders together hold the
only key to preventing the dark lord from rising to destroy them all. However,
this is not an RPG but a real-time fantasy strategy game, with an emphasis
on plot and the individual generals.
After
numerous delays, DRAGON FORCE for the Saturn was finally released
in North America this December. Although this game was originally produced
by Sega of Japan, Working Designs took this off Sega of America's hands for
North American release.
After
being treated to a standard historical narritive and a cool flashby
of the anime stylized main characters, the actual game begins. The initial
goal is to take over all the castles in Legendra and defeat or persuade the
seven other countries. After uniting the continent, attention turns to the
great evil about to awaken, and the scope switches from masses of armies to
individual character quests. Each leader has their own view on the war;
mini plots and special areas are different for each one.
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There
are three main modes the player will find themselves in: the war
council, the main map, and combat.
The
war council is similar in style to other epic wargames (Romance of the
Three Kingdoms comes to mind) where the player rewards generals with extra
troop allocations and items, meets individually with trusted generals or
captured ones, searches or fortifies castles with generals of high
intelligence, and saves. The plot also can expand here if special events
occurred during the map phase or enough time has passed.
The
main map is where the player can watch and direct the action. Armies
from every side are visible at all times, and you will see them march
across the countryside taking over castles and running furiously from
defeats. You control the game by selecting castles to deploy or recruit troops
for your generals, and directing armies with up to five generals
to different locations.
Combat
is the flashiest part of DRAGON FORCE, where two generals taunt
each other before ushering their peons into battle. Soldiers, Cavalry,
Dragons, Mages, Harpies, and many other troop types clash, with the player
having limited control over them. Formations are initially chosen, then
commands such as advance, retreat, disperse, and full out melee can be
issued. The generals do not move from either end of the field, but can
cast deadly spells at each other and their armies during the battle. And if
both armies are destroyed (which often happens since one general can
single-handedly kill thirty to fifty soldiers) the generals can fight to the
death in a duel.The manual is again a full color glossy Working Designs one. I
found that except for troop type strength and weakness charts it was rather
skimpy on detail. However, this game is not as complicated as a Koei
historical wargame and is pretty easy to pick up and play.
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Working
Designs has also done another WD translation, which means a
relatively literal translation with specific cultural comments being
replaced by more North American humor. This has annoyed some "purists" in
the past with other WD games, but I personally found the translation to be
fine (except for the
dubbing of the ending cinema). And plenty of WD
humor can be found throughout the piles of taunts the generals have ("Want
to learn how to sword-swallow? One easy lesson!").
Players
must beware of the memory requirements. Saving the game requires a hefty
284~ blocks, and suspending the game between war councils
simply cannot happen without an external RAM cartridge. So without extra
RAM, only one saved game can exist in the internal memory. Also note that
once you finish the game you will need "proof"
that you have won (ie a saved game) to access extra characters. But Working
Designs did include a special
Dragon Force sticker to put on a Saturn Backup RAM cartridge.
One
thing I specifically liked about this game was the lack of
save-o-fobia, the tendency to go back to a saved game as soon as a
battle goes the wrong way. In DRAGON
FORCE you will lose battles... lots
of them. But it certainly does not mean the end of the war, although you
may lose the occasional general to the enemy.
So
how is the gameplay? Addictively repetitive. After finishing it twice
now, I look back noticing that half the time it was truly fun and half
the time I just plowed along trying to get to the interesting parts. The
subplots and interactions between your leaders add a great touch to the
game, but I wish there were more of them. Also, I believe there could have
been more options for control in the game, but then again if Sega
overcomplicated the interface it might have just turned into another Koei
epic. But after everything, I did enjoy the game and I plan to embark on
another leader's campaign soon.
If
you like strategy games be forewarned before starting this one; it
will kill time faster than you can say "Asa-gohan desu yo!" I grabbed
DRAGON FORCE
just before the great blizzard of '96 hit Victoria. While trapped in my
house it
easily consumed my entire week, just for Wein's campaign . It may get slow
at times (especially as the war starts to turn in
your favor and you have more generals than you know what to do with), but
if you are into strategy games or epic fantasy storylines, be sure to give
DRAGON FORCE a try.
Rating: **** |

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