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by David Ho
Except for my very first career, where I flipped burgers and got burned
by hot grease (not to mention also learning how to swear in Spanish),
the career I had when I was an electrical engineer is the most memorable
for me. I spent three years of my life designing digital chips for
telecommunications. And I could have done it for the rest of my life if
I had to because the work was interesting and the pay was awesome for
work that doesn't involve lying or various body parts.
I
worked a lot
in a CAD lab. That's a big, dark room with a lot of expensive
workstations running expensive software. I usually sat at a Sun SPARC
10 with a big 20" monitor. By today's standards, I suppose that machine
is considered average, but it sure decoded JPEGs faster than I've ever
seen my PC do. I never liked the CAD lab. I always thought that IC
designers should get a workstation on their desks in their offices, but
I was working for a big military contractor, so I had to unload my stuff
in my office in the morning and then hike to another building to
get a workstation to build my chips.
There
was one benefit to working in the CAD
lab, however, because you got to meet a lot of your fellow
engineers. I liked a lot of the people I met in that CAD room.
Whenever I work with other artists or animators, they eventually
discover that I used to be an engineer and they're really shocked to
learn that my Master's degree is in electrical engineering. To them,
engineering seems like such an opposite world - so cold, non-creative
and unfeeling. I explained to many an artist that animation and
engineering are more similar than they are different. Here are some
questions from the artistic mind that I've had to answer:
Q: I don't think I could have been an Engineer. I wasn't very good at
math in high school. Didn't you have to use a lot of math at work?

A: While its true that engineers have to take a lot of math and science
courses in college, I'd love to see a show of hands among all the
working engineers just how often they've had to evaluate a triple
integral or solve a differential equation on the job. Gee, I don't see
too many hands out there except for the scientists in the back who
wannabe engineers or have engineering titles. As a digital engineer,
about the only math skills I needed was the ability to count from
‘0' to ‘1'. Much more important were my skills in programming a computer,
writing reports and getting along with threatening, angry, cynical
co-workers who aspired to be gun-toting postmen. As an animator, you
have to have the skills to count from ‘1' to ‘10', deal with stuff like
how 24 frames per second in film convert into 30 frames per second in video,
and whether or not the can of Pepsi in the vending machine is worth
a $1.00 or not. There! You deal with about as much math as the typical
engineer!
Q: Engineering is so exact, cold and logical. I like art because I like
to be creative. That's probably why you changed careers, right Dave?
How could you stand it?

A: One of the greatest myths about engineering is that it is
non-creative. Nothing could be further from the truth! In fact,
Engineering is about one of the most creative jobs on this earth
you can get paid to do! (This is especially true for software engineers).
Engineers get paid to solve difficult problems. It almost doesn't
matter how the problem gets solved, as long as the solution
doesn't cost too much, isn't too heavy to move and is less annoying than
the problem it replaced. By necessity, most of the more elegant, cost
effective solutions involve technology, but that doesn't make the
engineer any less creative. Solving problems (whether technical or not)
requires creativity and inspiration. If it didn't require creativity and
inspiration, then any moron could do an engineer's job, right?
The
reason this myth persists is because most engineers believe it is
true too! They seem to think that their jobs are, in fact, dull,
uninteresting and non-creative. I met many a bitter engineer who felt this
way and I remember feeling sad that they had lost sight of the magic
in technology. Except for the very very few, the vast majority of us who
live in America get paid to do stuff other people think is either
disgusting, dangerous or otherwise not fun. The more unsavory it is,
the more you get paid to do it because there are fewer and fewer people
willing to do the job. Doctors have to deal with death and disease
every day. Salesmen have to bend the truth to get you to part with your
money. Teachers have to listen to irate parents who don't understand why
their child is getting a D in English. Cops put their lives on the line
every day for a paycheck.
But
engineers, on the other hand, have it figured out!
They've disguised their profession so that society at
large thinks that raw technology is ugly and that engineering is
something very mysterious and specialized and that you have to be very
smart in order to understand it. Good thing for engineers! That's why
salaries are so high! I keep telling artists that they have to do the
same thing. Like engineers, artists have to disguise their work as
something that is disgusting, dangerous or otherwise not fun. Then, the
salaries will go way way up! 3D computer animators have lately just
figured it out. They know that society at large fears the computer and
that working on one must be difficult; hence, not fun. The result? 3D
computer animators are getting paid as much as engineers! Is painting
with a computer any more difficult than painting with watercolor? Truth
be told - NO! But because most Americans ate their watercolors in
Kindergarten, they think any child can do it! Add to it that most
artists make it look so easy and fun, and guess what? Salaries for
artists are low!
Q: Didn't you work all by yourself in a sterile lab devoid of any humor
and life?

A: The lifestyle and working conditions aren't too much different from
the animation studio, believe it or not! Here are some examples:
| Outward Physical Appearance |
| Engineer |
Casual dress 5 days a week, disheveled hair, clothes
unintentionally do not match. |
Animator |
Casual dress 7 days a week, disheveled hair, clothes
intentionally do not match. |
| Working Conditions |
| Engineer |
Shoved into drab room with a bunch of other engineers, papers
strewn all over the place, hunched over a keyboard. |
Animator |
Shoved into a drab room with a bunch of other animators,
papers strewn all over the place, hunched over a light table. |
| Engineer |
Arrives late in the morning, works until late hours of the
evening. |
Animator |
Arrives late in the morning, sleeps overnight in the studio. |
| Communication Skills |
| Engineer |
Freely criticizes other people's work under the guise of
logic, but becomes terribly inflamed when other people criticize his
work and refuses to make any changes. |
Animator |
Cautiously criticizes other people's work and deftly accepts
criticism, but still refuses to make any changes. |

Q: Engineers seem awfully dull and uninteresting.
Is that why you're like that?

A: If I'm dull and uninteresting, that's just because I'm a producer and
you're not talking about the one thing that will wake me from a coma
(that'd be money). But isn't that the way it is with everybody? People
don't feel comfortable talking about what they don't know or care
about. That's the same for artists and engineers alike. I'm sure that
my engineering buddies would just love to join in on a lively
conversation of the highly anticipated children's television fall
line-up, or on the hot topic of licensing and the modern animator, or
even on the riveting subject of which racy underground comic book might
make the leap to the big screen next. Yeah, right! My engineering
buddies would probably be bored silly and walk away thinking animators
are nothing more than full-sized children! So before you go accusing
engineers of being dull and uninteresting, better check first what makes
yourself so darn dynamic and intriguing.
Q: So how come you don't want to be an Engineer anymore?

A: Its not that I don't want to be an engineer anymore. In fact, the last
thing I want to do is to turn my back on a profession that is still one
of the most decent and upstanding ways to put a roof over your head
and food on the table for your family. When I announced to my engineering
co-workers that I would be resigning my post, several of them congratulated
me for escaping this thankless profession. That's not the way I like
to think of it. The career of a producer is so uncertain. It amazes me
how a producer can be gainfully employed and one day out of the clear
blue be out on the street. That's scary! If that day ever comes for
me, I might have to go back and be an engineer again, but if I do, I'll
be happy about it because it was something I liked being.
There's
a lot of things I want to do with this life of mine. Producing is just one of
them. When the right opportunity came up, I just jumped at it and
that's why I'm not an Engineer anymore. It wasn't out of hate or
loathing for the work or the profession. It had everything to do with
timing and a bit of luck. I've met other engineers who've wanted to
follow my path, but I'd have to say truthfully that I've never met any
artists who want to be engineers! Maybe only to me, but I feel that's
kind of sad.
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