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Vol 2 Issue 3
[GAME REVIEWS]

ff7
  Sony Playstation
Squaresoft
SLPS-00700-702
Role Playing Game
¥6800
31 Jan 1997
© 1997 Square

— by David Van Cleef

Yes, folks, this is the real thing — Japan's legendary RPG master Square's first RPG on the Sony Playstation platform. Weighing in at 3 CDs, it's no lightweight; only the recently-released KOWLOON'S GATE being larger.
  As in the playable demo CD included with TOBAL NO. 1, the game begins with a FMV pullout pan of Midgard, a dilapidated industrial city. The scene then shifts to a train arriving at a station near an industrial plant. Suddenly, characters jump off and you're right in the game. The segue from FMV into the actual game is your first clue to the amount of careful attention that was devoted to the product.


The city of Midgard

Cloud cruising on his motorcycle.
You are Cloud, a young mercenary hired by the Avalanche organization to aid in their assault on a Shinra Corporation Makoh reactor. Shinra Corporation is using these reactors to drain the magical essence of the planet away to power huge industrial plants. Cloud is joined by Barret, the giant leader of Avalance, and Tifa, a childhood friend from his home town of Niflheim. Cloud is a former Shinra army soldier whose mysterious past is slowly revealed as the game progresses.
  The magic system involves the use of "Materia," the very essence of magic in solidified form. The characters' armor, weaponry and accessories have a capacity to hold materia, enabling them to cast spells, summon creatures, and perform various special attacks. Other materia can affect more general things such as experience gain, luck, etc.

Tifa casts a spell.

Cloud goes berserk.
From time to time you'll come across small "minigames" to play. While this is nothing new for next-generation console games, the quality of these is stunning. The snowboarding game on CD #2 simply outclasses the full-sized game COOL BOARDERS of the same genre. There are numerous FMV cut-scenes interspersed throughout the game. All those this reviewer has seen have been complimentary to the story rather than just gratuitous eye-candy.
  CD access is inobtrusive, using cut-music already preloaded from the player. FF7 seems to use a fairly intelligent preloading scheme, as only rarely does any action really pause to load from the disc. Memory card data is similarly efficient — only one block is taken per save, as opposed to two, three, or even more by RPGs that appear much less complicated.

"Life" carries a big meaning in the Final Fantasy universe.

Cloud decides to help Avalance bring down the Shinra Corporation.
The music, composed by Nobuo Uematsu, fits the material very well. The early music used in Midgard evokes a gritty industrial urban environment, while later tracks are reminiscent of Elizabethan and Renaissance styled pieces. A full review of the 4-CD soundtrack is beyond the scope of this article and will appear separately in a future issue of EX.
  There are a few minor nits to pick with the game. Some of the prerendered screen backgrounds are just so lush that one may find oneself lost in them. One bug was also noticed: at one point it is possible to get your character jammed behind another with no possibility of getting back out, necessitating a game reset (all four shoulder-buttons, select and start — more games should use this option) and reload from the previous save. As is typical of the Japanese RPG form, the game is extremely linear. You may not see the train tracks, but the feeling you've been railroaded is unmistakable.

Stunning backgrounds permeate both the cutscenes and the game itself.

Final Fantasy 7 is a graphical tour de force, with visuals like none other in its class.
This reviewer has run out of superlatives to describe this game. Either buy the import now or wait for the English release in September, but if you're an RPG fan at all, don't pass this one up. They don't get any better than this.

  Rating:  **** (perfect)

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