![]() |
|||
![]() |
![]()
On 28 February 1997 Playstation owners were finally allowed to purchase this long-awaited game. Were the numerous delays worth it? This single-disc game has a lot riding on it and, unfortunately, doesn't appear to be the immaculate Valkyrie simulator that MACROSS fans would sell their souls for. But after a reality dose and some compromising, VF-X turns out to be a very capable game.
![]()
Two versions are available, one for Japan and one for the rest of Asia. The Asian release manual is entirely in English with grayscale pictures and backgrounds; the Japanese manual is in full color and entirely in Japanese. Despite the external differences, the contents of the manuals are identical. The basic premise of the game starts with the capture of the hugely popular idol group, the Milky Dolls, by a mysterious Zentradi force. As a UN Spacy pilot, it's up to you to rescue them. Staging off of the assault cruiser Valhalla III, you must launch and finish 9 stages of Zentradi-filled mayhem. Initially, you start off with the aged but beloved VF-1X (from the SUPER DIMENSIONAL FORTRESS: MACROSS television series). As you complete more Valkyries become available. The 3-D modeling of the Valkyries is gorgeous. Intricate detail and careful attention are given to the look and motion of all the fighters in each of their three modes: fighter, GERWALK, and battroid.
![]()
But when there's so much attention given to one area, others can
sometimes be neglected. In this case the enemy units suffer,
some more than others. The Regult pods, the major stock of
any respectable Zentradi invasion force, are anemic and
monochromatic (the regular Regults are red and the stronger
Regult Specials are green). The Glaug officer pods are more
detailed, though, and sport the familiar red canopy on white
chassis look.
![]()
Control of the Valkyrie is quite detailed. Instead of one generic
control for all three modes, each has a seperate set of
commands and maneuvers. Players are given the option of
operating from within the cockpit or an exterior view.
For playing VF-X, Sony's analog twin joystick setup is
highly recommended by this reviewer. Otherwise the precision
maneuvering of a Valkyrie in either fighter or GERWALK mode is
quite uncontrollable, especially in heavy action stages and in
space. Also, some analog joystick options, such as using the
coolie hat to add limited vertical maneuverability while in
battroid mode, simply aren't available to a player using the
standard control pad.
![]()
All this does come at a price and pop-up is a major drawback. Enemy
units sometimes aren't visible until they're right on top of
you, and at times you can see the enemy but not the building
that's between you and him. Also, within the mountain ranges
and sometimes even the flat plains, clipping of vertical
surfaces proves to be annoying.
![]()
...which you'll need to do, because the actual background music for the
gameplay is quite a disappointment. Lackluster and boring, the
soundtrack almost plays like a lullaby instead of the exciting
anthem this game needs. Two Milky Dolls songs, part of the
almost-ending and credits sequence are a nice addition to the
Macross vaults of j-pop music.
|