

by Scott Frazier
Episode 5:
"I understood it all. I understood Urusei Yatsura 2. I
understood Oshii, and somewhere behind me I heard his ghastly laughter. I
knew that all the hundred thousand pieces of anime's game were in my
pocket. A glimpse of its meaning had stirred my reason and I was determined
to begin the game afresh. I would sample its tortures once more and shudder
again at its senselessness. I would traverse not once more, but often,
the hell of my inner being.
One day I would be a better hand at the game. One day I would
learn how to laugh. Lum was waiting for me, and Oshii too."
(A prize to anyone who can name the original source of my paraphrased,
but oh-so-true quote. Only 4 words have been changed).
Apologies to those who missed me last issue (all three of you). The
heinous rumors that
I was somehow involved in
illegal activities were unfounded and the items found in my desk were
all planted to frame me (Well, not the MODOK
action figure that's one of my treasures). The other rumors that
I was checked into a secluded Anime Recovery Center in the mountains
are also untrue. It was just a little bender watching all of
MAISON IKKOKU, URUSEI YATSURA,
and MAGICAL EMI in one sitting. I just had to get a
little fix and it got... well, out of control. OK, I'm clean now. No more
TV anime for a long time. I even had the strength to put my Asuka figure in
a drawer. (Even though it's so dark in there and she's lonely and
she'll go insane again...)
And now for something completely different:
Yet even more of those Japanese animation industry jobs that
you wonder about.

Music (Ongaku)

Music Director (Ongaku Kantoku)

Music Producer (Ongaku Producer)

Much like their counterparts in the image end of things, the music
director and producer are the ones who control and manage the music. The
music producer is often from a music company who is a sponsor of the
animation. The music producer is normally the one who comes up with the
songs and singers and all such and often chooses the voice actors as well.
The music director makes sure that the music fits what the chief producers
and director want. The music director sometimes writes the scores and even
performs some of the music.

Music Production (Ongaku Seisaku)

This is the individual, group or studio who gets the music written, sets
up all the recording and does all the dirty work. Nobody really knew what
these people did so when they checked up on them a few years ago and found
that all the music for anime in Japan was actually being produced by 2
weird guys in a tiny apartment with an elaborate synthesizer setup they got mad
and now they check more closely. (All the brass and woodwinds on those
Gundam soundtracks? A synthesized kazoo. . .)
The incidental music in anime is normally called the BGM, which means
background music. Sometimes this has nothing to do with the songs
and is recorded separately.

Recording Production (Rokuon Seisaku)

This is much more than keeping tape heads clean. These people are
responsible for the management of everything dealing with sound when it is
being made and there is an awful lot to manage! They manage the clips and
often pull sound effects or arrange to have them recorded.

Recording Studio (Rokuon Sutajio)

This is the place where they keep the fantastically complicated mixer
boards with the recording production people chained to them. Sometimes
music and sound effects and voices are all recorded separately and mixed in
one studio but most often the sound effects and voices are done at the same
place to keep things easier.
Most recording studios have a big soundproof booth in which the voice
actors perform, a control room where they have those fantastically
complicated mixer boards and a small, cramped space in between which the
directors sit in and fill with cigarette smoke for 12 hours at a time.

Sound Effects (Kouka)

The person or studio who collects, chooses and edits the sound effects.
This person selects the ones he/she thinks fit best and plays them for the
director in the recording studio (by way of a fantastically complicated
mixer board) and the director chooses the ones he/she likes most. Some
directors just sit back and don't care much unless something sounds
completely wrong. The effects are then mixed in with the voices and music.
This process is called dubbing and we usually refer to it as just
DB.
Dubbing can take a long time. A 30 minute OVA with a reasonable director,
a good music/sound director and a good effects person might take 6 hours.
If things don't work well it can take a day. Movies take a much longer time
because they usually have much more complex soundtracks.

Engineering (Chousei)

The sound engineer is the one who is in charge of the technical end
of sound. Engineers are the people (or group) responsible for making sure that
the recording is all set up and goes right. They are the ones who know what
all those little multicolored knobs on those fanatically complicated mixer
boards really do. (We figure that most of them do nothing and are just
there for show and to scare the directors away from wanting to go into the
control booth so they don't smoke it up.)
When you see songs listed in credits, they normally credit the following:

Songwriting (Sakkyoku)


Arrangement (Henkyoku)


Lyrics (Sakushi)


Vocals (Uta)


Cast (Kyasuto)

Voice Actor (Seiyuu)

The voice actors. (I agree with Sidney Lumet that performers engaged in
acting should be called actors regardless of sex and that
actress can be a very condescending term).
The two types of voice soundtrack recordings are

After Recording (Afureko)


Pre-scoring (Puresuko)

The vast majority of Japanese animation is done with afureco, or with the
voices recorded after the animation is done. The voice actors watch the
action on a projection screen and perform their lines to it. The majority
of Western animation is done pre-scored. The actors perform their lines
(recently on videotape as well) and the animators animate the characters
actions to the recording. This is also the only way to do lip synch (having
the mouths move in time and in the correct shape for the dialogue) which
the Japanese don't bother with (Again I complain: Why do US animation
companies spend so much money on TV shows to have the mouths fully animated
when the characters and action look terrible?)
There is no "better" way to handle the voice recording. It depends
on the voice actors and the production staff. A good group will
get good results with either method. (I personally prefer afureco for voices because that's
what I've always worked with so I'm comfortable with it).
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