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Vol 2 Issue 4
[MANGA REVIEWS]

Buzzer Beater

— by Eugene Cheng

Manga creator Inoue Takehiko took the world by storm when he first published the SLAM DUNK series. Anime fans world-wide rejoiced when the series was finally adapted into a television series. Now that the SLAM DUNK manga series has come to an end, Inoue Takehiko has created another basketball story to delight young and old. And instead of bringing it to TV, he has brought it to a new medium: the World Wide Web.
   BUZZER BEATER is one of the first manga series to be published on the web. Because the web is so much more flexible than print, Inoue has been able to publish his newest work in vivid color. Despite the fact that it is published only once a week, and with an average of 6 frames per issue, one will be astonished at the amount of development that Inoue manages to slam into an issue. Back issues are also available on the site but, unfortunately, they do not start from the very beginning of the series. The reader will be quick to pick up the story, however.
  Part of BUZZER BEATER is also translated into English by MANGAJIN. The earlier issues were translated quite effectively, and are quite understandable. In addition, the translation is placed directly into the word balloons via computer, so the text is very readable. As of late, however, the translations have been poor, few, and far between. It appears that Mangajin has had to devote its manpower to other things. For those who are worried about the "flipping of the artwork," it is unnecessary since the original artwork and paneling has been done in the western fashion (i.e. panels flow from upper-left to bottom-right, rather than upper-right to bottom-left).
  A manager is searching for the best players in the world to compete in an intergalactic tournament. The first few chapters begin with a competition between the prospective players for the positions on the team. The centers battle it out, as do the forwards and the guards. The shooting guard competition is interesting in that it includes an 'android-like' veteran who has trained himself to the point that he is as accurate as a machine, and a young girl, the only female on the team.
  However, the most intriguing competition is the one between the point guards. There are 4 people competing for that position: a good-looking one; another who's tall enough to be a center; a trash-talking, beanie-wearing playmaker; and a 15 year-old kid with a lot of potential. This teenager's name is Hideyoshi, the apparent main protagonist. Hideyoshi learns very quickly and gets better every second he is in the game. It has been rumored that this young boy, at his height, can even dunk the ball. But he is also plagued by a mysterious migraine.
  Fans of Inoue's SLAM DUNK may be disappointed that they won't see any of their favorite players from the SLAM DUNK continuity in BUZZER BEATER. However, there is always the chance that some characters may appear later in the series.
  The reader may be quick to draw relationships between the plot of BUZZER BEATER and that of the recent animation-and-live-action movie SPACE JAM. While the basic premise seems similar, BUZZER BEATER is an entirely different animal, with a unique and wholly intriguing set-up. But please do not take this humble writer's opinion without checking it out. After all, it won't cost you anything. BUZZER BEATER is only a link away.
  The BUZZER BEATER site is updated every Monday, and one can access many additional features there. Writing to the creator, buying the official BUZZER BEATER T-shirt, and accessing back issues are available at the click of a button. You may want to enable your browser to decode the Japanese text so that the page does not appear too intimidating.

  BUZZER BEATER
Art and Story by Inoue Takehiko
Buzzer Beater Copyright 1997 Takehiko Inoue
Homepage Copyright 1997 I.T. Planning Inc.
English Translation by Mangajin
http://www.sports-i.co.jp/sp/FORUMS/F221e.HTML (English Version)
http://www.sports-i.co.jp/sp/FORUMS/F221.HTML (Japanese Version)


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