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DEMON PRINCE DRACULA X: NOCTURNES OF THE MOONLIGHT
VX010-JI (SLPM 86023)
Copyright (C) 1997 Konami Co., Ltd.
Sony Playstation
Platform, 1 Player
1 Disc, plus Music CD
Available 3/20/97(Import)
¥5800
by Ralph Jenkins
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It was in the year 1986 that fervent videogame players first
sank their teeth into a simplistic but sumptuously designed
8-bit action game called CASTLEVANIA
(or DEMON PRINCE DRACULA, as it was
known in the arcades and in Japan), a platformer put out by
Konami. Only the second third-party company to launch carts
in America for the then incipient Nintendo Entertainment
System (the first being Capcom), Konami's flagship titles were
all modest hits. CASTLEVANIA proved to
be the most popular, however, spawning sequels for almost all
gaming platforms. Fourteen follow-ups came out in Japan, and
at least five arrived in the U.S. The gothic adventures of
the whip-cracking, housewrecking Belmont clan seemed doomed to
immortality.
Now, over a decade
later, Konami has released the long-awaited 32-bit incarnation
of CASTLEVANIA, entitled
DRACULA X: NOCTURNES OF THE MOONLIGHT
in Japan (CASTLEVANIA X is the tentative
title for the American version). After re-playing the final
stage of the first DRACULA X game for
the PC Engine, the player quickly learns that that game's hero,
the vampire hunter Richter Belmont, vanished one night four
years later. And now the Count's nefarious fortress,
Castlevania, said to materialize only once per century, has
mysteriously appearred.
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The player guides
Alucard, half-vampire and son of Dracula himself, through the
multifarious rooms and corridors of the mansion, smashing its
denizens to bits with medieval weapons, while gaining strength
and preternatural powers. Gone is the extendable whip of the
previous games, but now there is a large variety of weaponry
to choose from. Power-ups include the ablity to double the
height of your jumps, as well as the capability to shapeshift
into a wolf, a bat, or mist. A couple of ideas borrowed from
other games have been successfully implemented; the player can
cast magic spells by performing STREET FIGHTER-esque
motions on the control pad, and there is an auto-mapping
feature a la SUPER METROID. The latter
is especially useful since, unlike the original CASTLEVANIA,
this game is not linear in its design. But longtime fans will
find many familiar things, including the dreaded Medusa heads
(that can actually turn you to stone now) and the ever-present
monstrous, flame-spewing amphibians.
The graphics,
sound effects, music, and voice acting in the game are all
superb and appropriately macabre. Each exquisitely rendered
section of the castle looks distinctive, and the character
animation is intricate and expressive. Voice talent is
provided by a handful of anime veterans, including
Okiayu Ryutarou
(Yuu, MARMALADE BOY) as the undead but "bishonen" (pretty boy)
Alucard, Yanada Kiyoyuki
(Tamiya, OH MY GODDESS!) as the vampire
stalker Richter, Yokoyama Chisa
(Sasami, TENCHI MUYO!) as the young girl
Maria Renard, and Wakamoto Norio
(Kagato, TENCHI MUYO!) as the awful
Count Dracula.
The Japanese release
of the game is packaged with a full-color artbook illustrated
by Ayami Kojima, as well as a music CD featuring selected BGM
from all of the other games in the series. Yes, even the
nostalgic 1986 CASTLEVANIA tunes are
included. It is still not clear if the American release of
the game (currently scheduled for late summer/early fall of
'97) will include the artbook or the compact disc.
DEMON PRINCE DRACULA X: NOCTURNES OF THE MOONLIGHT
is truly a platformer fan's dream come true, replete with all
the elements that made the earlier entries in the CASTLEVANIA
series so memorable, plus more. In an era when videogames are
becoming mere showcases for 3-D graphics displays, it's
fortunate that once in a full moon, someone remembers what
matters: playability. This time, Konami has.
Rating: |
***1/2 Stars (out of 4) |
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