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CYBERBOTS: FULL METAL MADNESS
T-1217G
Capcom
Sega Saturn
2D Fighter/ 1 or 2 Players
Available 3/27/97(Import)
¥4800
by Charles McCarter
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Take a popular genre (2D Capcom fighting), complete with
anime-like characters, and throw in some robots.
Yes, robots.
And not just your garden variety "two arms and two legs"
robots either, but some rather oddly-shaped multi-legged
contraptions with some unusual weapons.
Now add some pretty
amazing animation and volia it's a hit, right?
Well, one would
certainly think so, but for some reason the arcade release
of CYBERBOTS was not a great success.
Perhaps it was due to
the seemingly endless string of fighting games that parade
through arcades both here and in Japan.
But overall,
CYBERBOTS is a solid game, and the home
version for the Sega Saturn, which is known for its track
record of great arcade-to-home conversions, has added some
new features to increase the fun and replay value.
CYBERBOTS
works on a 'modified' Capcom engine.
Instead of having 3
punches and 3 kicks, you have "attack 1" (weak), "attack 2"
(strong), "weapon," and "boost."
The "weapon" button controls
a laser or missile or other type of projectile; "boost" is a
boost jet.
Of course, hitting these buttons in conjunction
with the appropriate moves on the directional pad yields the
now-requisite special attacks.
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At the beginning
of the game you choose a pilot; depending on which pilot you
choose, you then get to choose a mech.
Some pilots are only
able to pilot one mech in Arcade Mode (such as Shade and
Devilotte).
Each class of mech has three models a biped,
a quadruped, and one with tank treads.
Each have their own
strengths and weaknesses, and of course, their own special
attacks.
Once you've
chosen your pilot and your mech, the combat begins, and it's
pretty much in the STREET FIGHTER vein.
Players do have to watch out for overheating their boost jets
and weapons, however, as indicated by a gauge at the top of the
screen by the player's health bar.
And one unique thing
about this game is that you can actually damage your
opponent's equipment.
If a mech's arm gauge overheats, the
arm falls off.
It can, of course, be picked up by the player,
but until it is, it's attack capability is limited.
And
one of the variations on the throw is a move which tries to
rip an arm off your opponent.
The animation
is of high-quality, as one would expect from a Capcom fighter.
The play is enjoyable, although using only four buttons takes
a little adjusting to.
And, like the VAMPIRE HUNTER
games (DARKSTALKERS and DARKSTALKERS' REVENGE),
not all the special moves are printed in the manual; some of
them you have to find by experimentation.
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A big addition
to this game is the ability to play as the sub-boss characters;
for example, Princess Devilotte and her mech, the Super-8,
which is a giant octopus with some incredible moves.
And
defeating the game in Arcade Mode with these characters allows
you to select their mechs in Versus Mode.
It also allows you
to play as the brand-new mech designed exclusively for the
home Saturn version Zero Gouki.
Yes, Akuma, the
not-so-beloved red-headed demon fighter and enemy of Ryu in
STREET FIGHTER makes his appearance in
yet another game as a hidden character.
Only this time,
he'sa robot.
While this may at first seem silly,
Zero-Gouki is a powerful mech and will probably be very easy
to use for those familiar with his STREET FIGHTER
moves.
The biggest problem
with this game is the artificial spikes in the AI's skill
level.
At times it seems rather ho-hum, but all of a sudden it
decides it's just going to beat on you.
Expect trouble
from the last opponent, whoever it is (it differs depending on
which pilot you pick, as they each have separate storylines).
Particularly nasty is G.O.D., the "enemy brain," and his
Warlock mech, who is technically the 'final boss,' but some
characters must fight an additional character after defeating
him/her/it.
All in all,
CYBERBOTS is an interesting take on the
fighting game genre, combining the playability and visual
brilliance of its popular STREET FIGHTER
line with the mecha genre.
It's something like "STREET
FIGHTER
meets VIRTUAL ON."
If you like
fighting games and unique-looking robots, then this game is
probably for you.
(When
this article was first written, Capcom announced that this game would
be released in the United States. However, proving that the gaming industry
can change its mind with lightning speed, Capcom has since rescinded this
announcement only several weeks later. Citing a full slate of games
already (including the eternally-delayed "I'll believe it when I see it"
release of Marvel Super Heroes), Capcom doesn't want to dilute its resources
even further. So fans of this game will need to get the import version.).
| Rating: |
*** Stars (out of 4) |
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