
Interview with: Kotobuki Tsukasa

Kotobuki Tsukasa refers to himself as the resident newcomer of the group. He
got his start in the industry working on doujinshi, and then became Sonoda's
manga assistant. He has served as character designer for both the TOSHINDEN
Playstation game and the resultant anime series, as well as the currently
popular SABER MARIONETTE J franchise. Mr. Kotobuki also
brought with him two of his assistants, Yoko-o Daiken and Okuma Hiroshi.
Q: When you worked with Sonoda Kenichi, you worked
with an art style that was more realistic. In your current works, your own style
has become much more exaggerated and flamboyant. Which do you prefer and why?

KT: Well, actually, I would prefer to work in the more realistic style more
often, but right now the work seems to be in the opposite direction. So, I
take what I can get. (laughs)
Q: Character design was a large part of the appeal of
SABER MARIONETTE J. Why did the character designs change in
SABER MARIONETTE J TO X?

KT: For SABER MARIONETTE J TO X, the director wanted a
younger audience, so he wanted a more appropriate look for the characters. That's why they look younger.
Q: Do you have a favorite project?

KT: Well, I really learned a lot from doing the SABER MARIONETTE series. Since
I was primarily a doujinshi artist for the last six years before that, this
is the show that really got my name out there and established me as a
professional.
Q: The two mediums share certain similarities, but realistically there are many
differences in producing anime and producing manga. Which medium do you
like working in best?

KT: It depends on what you want it for. Anime is definitely the higher profile
medium. I prefer having my own freedom to do what I like, but it's really
hard to make a living doing that with just a small niche market of fans. I
want people to know me and my work, so for that, anime is the better choice.
Q: Do you notice a big difference between Japanese and American anime fans?

KT: In America, fans like things because they really like it. In Japan
sometimes, people like shows or manga because it's popular to do so, it's
like a fad.

Okuma: The Japanese have a weakness for fads.

Yoko-o: American people tend to stick to what they like.

KT: If viewers and fans don't stick with a show, then no one on the
production or sponsoring side is willing to commit to it either. That's why
so many sequels and remakes are cropping up.

Okuma: Yet, as a creator in the industry, you have to come up with something
new, or you risk being forgotten and left behind.

KT: It's risky to do a single series for a few years now. It's better to
not get pigeonholed into a specific area or genre.
Q: Criticisms of the anime industry include that there's too much pressure to
produce a hit, not enough funding for shows, and that much of the talent is
moving into video games and away from anime. What do you think?

Yoko-o: Yes, it's exactly that way. Honestly, there's no one that can just do
manga and survive. Only a small select few. And you can't start from
scratch to become an animator, either. And yes, some animators quit and go
into the game industry.
Q: If you stopped making money in anime, would you go into games?

KT: I'm going to turn 29 soon; I've spent more than half my life
working on doujinshi. Since I've become a professional, I've cut down on doujinshi to
work in the industry. So I'd probably go back to doujinshi rather than go
into games.
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