
The Beauty and the Bad Review (continued)
Levels of Quality
For me, there are only four levels of quality for projects:
 |
Top Level |
High Technical Quality, High Appeal |
 |
Second Level |
Low Technical Quality, High Appeal |
 |
Third Level |
High Technical Quality, Low Appeal |
 |
Fourth Level |
Low Technical Quality, Low Appeal |
At the top level, we have remarkable projects that excel for virtually every
possible measure of evaluation. Examples: CASABLANCA, MONONOKE HIME,
SANCTUARY (manga). Usually, it is pretty easy for reviewers to be
consistent in their reviews at this level, and it is fairly simple for
viewers to recognize the merits of these outstanding projects. Usually any
discrepancies are either backlash against hype (see the reviews of the new
STAR WARS movie), or the result of personal biases. For example, I strongly
dislike Disney's BEAUTY AND THE BEAST because I am particularly
sensitive to Disney's "Someday my prince will come" themes and class
separation issues. Thus the movie never ceases to annoy me...
At the second level, we find projects that are not really all that great at
all levels, but there are particular elements that allow an audience to
embrace the project and enjoy it. Examples: BIO-BOOSTER ARMOR GUYVER,
INDEPENDENCE DAY (ID4), CRAYON SHIN-CHAN, or THE A-TEAM. Titles in this
list will vary from person to person according to their personal
preferences, and personal biases rule whether titles fall into this category
or the fourth category. For example, while I really get bored by the
GUYVER, I have met so many teenage guys who were enthralled by it that I can
easily justify its inclusion in this category despite my own temptation to
drop it into the fourth category.
In the third level are projects that are technically sound, but yet never
seem to click, or are seriously flawed in composition such that their
overall appeal is missing. Examples: AMBASSADOR MAGMA (animation)
JOHNNY MNEMONIC, and WATERWORLD. Somewhat similar to the second category, the
titles in this list will vary from person to person according to their
personal preferences, since one can place weight on certain technical
aspects over others. For example, one could easily justify including
INDEPENDENCE DAY (ID4) in this category if they consider the technical
merits of the special effects and simply didn't like the film. Personally,
I thought it was fun, but since I am story oriented, I cannot ignore the
technical merits of the script, which was more plot holes than plot, and
thus I put it in the second category. The weight of the technical aspects
is very much like a teeter totter, with the personal biases of the reviewer
determining what technical aspects will be considered and how much weight is
given to each.
Another example would be GIANT ROBO. I would include the
Japanese version in the top level, but I would put the English dubbed
version in the third level because I feel the mocking tone of the voice
actors completely distracts and undermines much of the dramatic effects from
Imagawa's marvelous direction. Thus my personal opinion weights this one
aspect heavier than all of the other technical aspects and lowers my opinion
of its appeal.
The fourth level contains the crap. Examples : VIOLENCE JACK, anything by
Ed Wood, etc. While there are those who develop an affinity for bad movies,
the people who take pleasure from rotten projects usually know that they
like trash and know that they move these projects from level four to level
two on personal biases alone.
The different levels can be interpreted in many ways, and many levels
basically boil down to two generalizations - 1) either you liked a project
or you didn't, and 2) your opinion was based on personal biases or technical
merit. If reviewers can break down their review, others will be able to
tell if their opinion of the technical merit is similar, or if their
personal biases are similar, and thus can evaluate how their opinion of the
project will compare with the review.
Indeed, a good portion of my inspiration for this column was generated from
a pair of magazine reviews for two recent anime titles: FUSHIGI YUGI and
PANZER DRAGOON. The reviewer, quite justifiably, gave FUSHIGI YUGI poor
marks for its animation
quality, but did not give it any credit for its striking character designs
and its excellent use of SD characterizations for comical effect.
Meanwhile this same reviewer gave PANZER DRAGOON stellar marks for its
animation quality without pointing out the fact that the computer generated
backgrounds clash with the flat unremarkable 2D characters, the animation
was choppy and of no better quality than FUSHIGI YUGI, and the direction was
unenthusiastic and without any sense of tension which would have been
necessary to instill a sense of drama in the show.
I could not disagree more with the reviewer's technical evaluation of the
production, which kills
the credibility of that reviewer in my mind. I cannot tell if the reviewer
simply loved the computer game, was enthralled with the concept or story,
or what. I can understand and accept any or all of these conditions,
however, the reviewer did not identify those aspects of the program that
were more in line with the actual product, and as a result I feel I cannot
trust that person's reviews for a long time.
In my ideal world, reviewers would make this process clear and concise, but
in reality, this is a rare exception. Biases, preferences, and expertise
determine what a beholder will consider beauty, but if we know ourselves
and present ourselves honestly and fairly, we can give others the ability
to see through our eyes and evaluate beauty for
themselves.  |