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GAMES

IS - internal section
Copyright © Squaresoft Japan
Sony PlayStation
Shooting
1-2 players
SLPS-01868
¥5800
available now in Japan
Where to buy
FAQ

—by Eddie Kwon










Squaresoft, maker of fine Japanese console RPGs known and loved worldwide, began to take different directions and game developing and publishing once it established a firm and lucrative relationship with SCEI and the PlayStation. Once FINAL FANTASY broke new ground in the RPG genre and succeeded in selling many PSX machines alone, Square decided to try their hand at developing and publishing games outside of the RPG milieu. Trying their hands at several different game genres, they produced VS fighting games (the TOBAL series, BUSHIDO BLADE), shooters (EINHANDER), 3D Adventure (SOUKAIGI), and platformers (BRAVE FENCER MUSASHI), among the more notable titles. And in each new genre, they sought to add or contribute a little extra to try to make their games special, if not unique. INTERNAL SECTION is no exception to this rule.
  INTERNAL SECTION is best described as a "sound reactive" shooting game. It is set up very similar to the classic arcade game TEMPEST or more recently, the PSX game N2O. All three of these are shooters where the player controls a ship "looking down" and long tunnel or tube and the player can move around inside the cylinder, shooting enemies that it runs to while moving. I will make most of my comparisons to N20 because it is apparent that the two games have a lot of similarities.
  Gameplay is much like TEMPEST, where the player controls a nondescript polygon "ship" that circles around the inside of a cylinder. In this case, the ship's position on the screen is fixed at the bottom and the rest of the playing field and enemies rotate relative pushing the d-pad left or right. Moving and shooting enemies down the barrel is simple enough, but the twist is this game is a preset selection of 12 weapons, each based on an animal from the Chinese zodiac. Every weapon has a different animal name (i.e. rabbit, tiger, snake, ox) and thus has it's own style and firepower. 'Rat' is your typical single Rapid-fire shooter. 'Bird' involves firing multiple tracking boomerang shaped shots, while 'Snake' (one of my favorites) fires a long stream on energy that slithers around the screen and does not go away until it has destroyed an enemy. The player can switch these weapons on the fly and each time he does, the ship morphs into a different shape.
  Each level ends with a boss encounter where the perspective shifts dramatically so the ship now moves in a circle on a horizontal plane employing a "circle of death" motion around each stage boss. While the multiple weapons may seem cumbersome at first, the player will grow quickly accustomed to the order and style of weapons. Each weapon has its own strengths when shooting certain types of enemies.
  The graphics are simple, bright and sharp. PAINFULLY sharp. In fact, a warning appears when the game first loads, giving a caution of seizures induced by the game. Running at a silky smooth 60 fps, the game's imagery consists of flat-shaded abstract polygon enemies and backgrounds which change color and pulse to the background techno music. The high-res graphics are so sharp they border on becoming very taxing on the eyes. This reviewer was able to tolerate no more than 20 minutes of game time when he first played and had to slowly get used to it.
  As for sound, the game offers a pretty standard fare of techno music, which if not original, fits the game very well. The bass heavy techno beats complements the psychedelic yet simplistic graphics as light effects in the background pulse with the beat of the music. Perhaps one of the most interesting features of this game is the ability to swap the game CD with a music CD, a feature taken from RIDGE RACER and more recent games like Konami's DANCE DANCE DANCE! This reviewer tried a wide variety of music CDs ranging from his own techno collection, eurodance (reviewer's favorite), j-pop, to country and rock ballads. It's recommended that music with a steady beat is used, because some of the slower music throws off the background lighting effects, and makes the game less fun to play.
  Overall, I would have to say that this isn't an essential game for everyone. But for the seasoned gamer who's seen it all and would like to try something that's a little different, this curious shooter deserves investigation. Of course, if you have eyesight or epilepsy problems, then maybe you should think twice before purchasing this game.

Rating: 7.0/10


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