
The Cerebus Dilemma (continued)
Some art styles are so strong, they define an era, but as time moves on,
the art style may become trapped as an element of the past and look oldeven
in new productions. (To see evidence of this phenomenon, check out any
of the recent projects based upon Tezuka Osamu's Manga). Additionally,
animation techniques constantly develop and make old animation motion look
rough and stilted. The color of the characters has become more vibrant, the
quality of the animation direction has become more dynamic (at least in the
good shows), and the soundtracks continually reflect the current era of
musical tastes. Unlike live action films which rely upon the actors and
their acting ability for their life cycle, there are many more aspects of
animated projects that can show their age.
For example, when I think of Humprey Bogart, I do think of black and white
films (old production values), but I also think of him as an excellent
actor and that I will find entertainment value associated with his
projects. CASABLANCA, SABRINA, and
TREASURE OF THE SIERRA MADRES are examples of the films
that reinforce my feelings and make me a fan of his work. However, since he is
an actor, he is timeless. While fashions may endanger the look of a live action
film, many of Bogart's films don't suffer as muchKhaki's and Tuxedo's seem
to be classic styles in their own right. Bogart's face is not an art style, and
his acting is both real and convincing.
Unfortunately, this is not always the case for animated projects. Some
animation art styles seem dated because they are only associated with older
animation projects in which the production values suffer from the standards
of the time. Maybe the key to the survival of these properties is to remake
selective projects (animation or even video games) with updated production
values to eliminate the "old" stigma. For example, despite my appreciation
for Matsumoto Leiji's place in Animation and Manga history, his art style
has little appeal to me and I associate it only with old projects in which
I have no interest such as YAMATO or GALAXY
EXPRESS 999. So when I see that they are releasing a new EMERELDAS OVA, I think "Oh, another Matsumoto project. Looks
old." This is equivalent to "Oh, that Bogart dude, he did stuff in black and
white. He's dead now." I must admit that my interest levels have prevented me from
giving the project a chance, and perhaps if I ever see the title I will be dazzled
by the amazing production values, the sweeping drama, and the strong characters.
Perhaps then, I will become a fan who has a deeper appreciation for Matsumoto and
who will be able to seek out the older projects with fresh eyesand perhaps not.
To Tezuka's credit, his simple character designs make his characters
very accessible, but on the other hand, most of the recent projects associated
with his name have done very little to dispel the "old" connotations from
his name. KIMBA and ASTRO BOY are
only available to me in their simplified dubbed versions, and without any nostalgia
for these titles, I don't find them interesting in the least. My wife was a big fan
of the BLACK JACK manga, so the animated version was my last
hope to catch a glimpse of what made Tezuka the Icon that he is. Unfortunately, I
only caught the barest glimpse. With the exception of only one episode, I found BLACK JACK to be stilted, overly dramatic, and boring. Fortunately,
I have since been able to read Tezuka's ADOLPH and recognize
his significance, but it is a sad day when a manga set in World War II seems more
timeless than his animated projects
Orpheus was formulating the response to the first question, but was
briefly distracted by new arrivals on the Stygian shores. The girl in the
Tiger Bikini was sexy and electrifying, and that Madoka chick could play a
mean sax, but he quickly shook off their charms and concentrated on the
love that was deepest in his heart.
Financially, there is less and less incentive to dust off classic shows
whose value may lie more in nostalgia than reality when stacked against
their competition. This is where pride plays its part. If the creator or
rights holder values nostalgia, their investment, and their prestige above
the need to expose an audience to their property, the price for licensing
may exceed the interest of potential suitors. However, for these business
oriented organizations, retaining the product as a high priced possibility
may still make more sense (in the form of the almighty "on-paper" dollars)
than as a small amount of real cash.
So, is it possible for the rights holders of classic titles to tempt a
potential licensor? Certainly, but it is an uphill battle both for the
licensor trying to get the highest value for their property, but also for
the licensee who must sell the product to the public.
Orpheus reflected upon the loves of his life and what made each one
special, and, in particular, what made Fujiko so special. Certainly her
fire, her energy, her shameless larceny and the way she filled out those
dresses made her a classic babe. The fact that she was getting a bit old
for others to appreciate her values only made him cherish her more! Surely
there were plenty of reasons to extract her from Tartarus so they could
continue their relationship?
Only the very best projects achieve a real timeless nature. Walt Disney's
SNOW WHITE, for example, is only dated by the style of
the song vocals and voice acting. Since Disney's art style or techniques
didn't change very much over the sixty years that follow SNOW
WHITE, it can compare favorably, if not supercede many of the animated
efforts that followed it. THE RESCUERS, 101
DALMATIANS, and THE BLACK CAULDRON are examples of
more recent efforts that don't really challenge SNOW WHITE's
production quality and entertainment value.
From my perspective (and you are both welcome to, and encouraged to find your
own), AKIRA and most of Miyazaki Hayao's films are the
stand-out animation projects that have the best chance to be considered classics
60 years from now. As much as I love LUPIN III, MAISON IKKOKU, PATLABOR, and GALL FORCE, there are strong elements in these projects (with
the spectacular exception of LUPIN III: CASTLE OF CAGLIOSTRO)
that date them.
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