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Copyright © 1998 Ozawa Satoru/Bandai Visual / Toshiba EMI / GONZO
Based on the comic by: Ozawa Satoru
Director: Maeda Mahiro
Mechanical Design: Kawamori Shoji, Maeda Mahiro, Yamashita Ikuto
Character Design: Murata Range, Kusanagi Takuhito





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by Mark L. Johnson
Although we first looked at the Japanese release of
BLUE
SUBMARINE NO.6 (AO NO ROKUGO) back in EX 4.5, it
seemed appropriate to take another look with AnimeVillage.com's release in North
America, along with a review of the second volume.
BLUE SUBMARINE NO. 6 takes places in a future
time, with the sea levels dramatically risen and humanity on the losing side of
a mysterious war. The story revolves around the Blue Submarine No. 6, a
futuristic submarine with a talented military crew. The key characters are Hayami
Tetsu (voiced by Goda Hozumi), a great mini-sub pilot but depressed and
aimless, and Kino Mayumi (voiced by Nogami Yukana), a cute girl pilot
with a strong conviction to fight in this war.
The first episode, "Blues," does a speedy introduction of the world, and
drops us into a situation with Mayumi attempting to convince Hayami to
return to #6. We also get our first taste of the mysterious
underwater enemies, and a large battle ensues.
"Pilots," the second volume, starts to clear up many of the questions
introduced in the first episode. Blue #6 returns to its main
underwater base, and viewers discover more about the nature of the beast enemy and the
scientist Zorndyke who played a major part in the disasters that plague the world. We
learn the state of human affairs, and how bad it truly is. It also begins
to bring to light some of the mysteries behind Hayami's past as he struggles
to find his own purpose. Finally, we discover the true final mission of the
Blue Submarine and mankind's last hope (almost in the vein of the Rebel
Alliance planning to attack the Death Star in STAR WARS).
A large battle erupts, threatening to stop their mission even before it starts.
The most obvious attribute which differentiates BLUE
SUBMARINE No. 6 from other anime is the extensive use of 3D computer graphics mixed with 2D cel
art. Most scenes are computer enhanced one way or another, from simple cel
coloring to full motion and particle/water special effects. The CG defines the art style of the mecha and backgrounds. Characters
however are still cels and are based on the character designs of Range Murata,
which do have a very distinct style to them.
I do have plenty of criticisms of the show. Many of the plot points are
cliche, from the fateful meeting of the injured enemy pilot by one of our
protagonists, to the "I'll get you Blue Sub No.6" speech from the enemy
commander. Mayumi's voice actress seems poorly cast to her role (i.e. far
too cute). The plot seems forced and rushed in areas away from the action.
The CG animation varies in quality from great to poor,
and is occasionally very jarring from the cel animation. The first volume did
not get me into the story, or generate much of an interest into the characters.
However, as a counterbalance, BLUE SUBMARINE has
many great elements. I have not seen such intense action as I did in the water
combat scenes in this show for a long time. It is very reminiscent of the intro
from the PlayStation GHOST IN THE SHELL game. The general
quality of the scenes are very high, and in many spots the CG
works much better than I had expected. I quite liked the character designs and
style. Also, I became much more interested in the plot and the stage after watching
the second volume. Overall, I am amazed at how much action they have crammed into
these two 30 minute episodes.
Of interest, the third episode of this expected four volume series, "Hearts,"
has just come out in Japan (08/25/99). It is rare to see North America
actually catch up to a Japanese release schedule, and the subtitling work is
well done. It is a bit odd to see one episode per tape on a non-Japanese
release as well ( deja'vu of the original Pioneer days).
I give BLUE SUBMARINE NO. 6 a thumbs up to action
fans, and am personally looking forward to the next episode. The combat
sequences are very well orchestrated and have a cool style of its own. For
the value factor thankfully the one episode only tapes are cheaper than
average, and the animation quality is of the dying OVA kind.
It is a successful experiment in blending 2D and 3D animation styles, although there is still work to be done. It
is not perfect, but BLUE SUBMARINE NO. 6
sure is a wild ride. 
English Adaptation © 1999 AnimeVillage.com
Volume 1
VHS, 30 minutes
English Subtitled
catalog no: 0900
ISBN 1-58354-107-1
$19.98
Volume 2
VHS, 30 minutes
English Subtitled
catalog no: 0901
ISBN 1-58354-130-6
$19.98
Available now in the USA
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