 |


1999 Issue 36-37
Published by Shogakukan
Update by Eri Izawa
What is SHONEN SUNDAY?
SHONEN SUNDAY is one of
the largest weekly manga magazines in Japan.
Containing some of the latest and hottest boys'
manga series in Japan, SUNDAY has hosted such notables
as RANMA ½ and the
currently popular MEITANTEI
CONAN.
Last issue's SHONEN SUNDAY update (1999
Issue 30) can be found here.
Selected news from this issue:

Well, this issue's all-color highlight focuses on Hirayama Aya, a
fifteen year old actress with dreams of stardom. Among her more
notable personal features are a fondness for tarako (cod roe)
spaghetti, a dislike of bugs and rats, and a real-life encounter
with aliens in her bedroom ("It's really true!"). Any fans of
Hirayama Aya should not miss this issue.
Selected Overview:
OTOKO DO AHOU KOUSHIEN
by Mizushima Shinji

Ever heard about the famous Japanese baseball manga DOKABEN? The 42-year manga veteran Mizushima Shinji,
known nationally for his baseball works, returns to the pages of
SHONEN SUNDAY for its 40th anniversary
celebrations. He brings us a follow-up to his hit 1970-1975 series
OTOKO DO AHOU KOUSHIEN (original concept by
Sasaki Mamoru). Like the old series, this short story teaches the
same proud premise: Baseball is about heart and spirit and soul!
In OTOKO DO AHOU KOUSHIEN, we
briefly look back at the former baseball star Fujimura Koushien,
who, with his seemingly idiotic fascination with playing straight
and simple, conquered his namesake (the Koushien) and went on to
a 10 year career with the Tigers. Now, in 1999, the forgotten hero
has returned to the Tigers ... as the director-appointed coach.
Sporting a five-o'clock shadow, Coach Fujimura is trying hard to
make get a message through to a new young pitcher named Kotarou.
The coach's lecture, replete with verbal sound effects of
"bishii" (translation: something like slam/wham/whumf, but tighter),
tells Kotarou that a ball must be thrown with soul. Unfortunately,
the young pitcher doesn't understand. Yet, Fujimura insists on
putting the rookie (the team's eighth pick) on the mound, as an
experiment to test Kotarou's grit.
"Why are you having me pitch?" the new pitcher asks,
explaining he only can throw a straight and a change-up. Fujimura
says it is because Kotarou is a "runt." That makes no sense to our
young pitcher. He works his way through the game, but loses steam
at a crucial loaded-bases and two-outs situation. At last, Fujimura
himself rushes out to the mound and throws a demonstration ball
that hits the catcher's mitt with a solid, satisfying "bishii!" The
youngster Kotarou admires its speed; Fujimura replies that it only
seemed fast because of the spirit he put into it. Kotarou pitches
again, and the ball is hitbut Fujimura sees the spirit (kiai)
in the ball, and as he predicts, it's an easy catch and an easy out.
Later, after the victorious game, the director notes
that Kotarou's small stature meant the young man had needed real
guts to survive in the professional league; and it was exactly this
pluck and spirit that Fujimura had correctly seen and developed. Thus
we leave the Tigers and Coach Fujimura Koushien, facing a promising
future for their team.
Decent story, strong spirit, and memorable characters. All
this is backed up by Mizushima Shinji's clear, powerful, and yet
sensitive art style, a manga equivalent of a pitch with kiai. Once
again, it's easy to see why Mizushima Shinji's works remain a benchmark
of past and present baseball manga.
Selected Brief Updates:
INUYASHA
by Takahashi Rumiko

Overview: Kagome is a modern student teamed up with the strange
boy Inuyasha in 15th or 16th century Japan, seeking to retrieve the
fragments of the magical Shikon No Tama, and trying to stay one step
ahead of the evil Naraku.
This issue: Wolf vs. Dog: Inuyasha (half demon-dog)
is up against demon wolf-man Kouga whose packs have slaughtered innocent
people (including the little girl who had been caring for Inuyasha's
half-brother in a previous issue). After enduring plenty of "doggy"
insults, Inuyasha goes after Kouga and attempts to use the true power
of his sword. Kouga, however, senses danger, and turns tail and runs.
But, having seen Kagome's unique sensory power, Kouga is planning to
capture her and use her to his advantage....
JAJAUMA
GROOMING UP!
by Yuki Masami

Overview: Although originally a city boy, young Kuze Shunpei has
taken to working as a farm hand at the Watarai racing horse breeding
farm; he also has taken to Watarai Hibiki, one of the Watarai daughters.
This issue: Daigo Satoru pays the Watarai farm a visit.
Tazuna overhears his conversation with Abumi and thinks the two are
planning a date, when in fact the two had been planning Shunpei and
Hibiki's next date. Hibiki, who had been feeling under the weather, feels
even worse after she hears about this. The next day, she and Shunpei
still have no clear plans on where to go (she doesn't seem to like his
idea of taking a bath together)....
GHOST SWEEPER
MIKAMI GOKURAKU DAISAKUSEN!!
by Shiina Takashi

Overview: Mikami Reiko is a money-hungry, gorgeous female ghost
buster, aided by her sex-starved and underpaid male assistant
Yokoshima Tadao, as well as kind and gentle female ex-ghost O-kinu.
This issue: In the previous issue,
Mikami and company barely defeat a nasty spirit which Mikami accidentally
created when she helped build a heavily psychic amusement park attraction
based on her ghost-busting job. This issue, the story focuses on what
happened to magic fox-girl Tamamo during the same time. Having lost her
VIP ticket, she turns herself into a
younger-looking girl to be able to get a nice discount. In her attempt,
she meets up with a melancholy boy named Matomo (the kanji can be read
"direct/true friend"). The two wind up having fun, and Matomo insists on
bringing Tamamo to the not-yet-open Mikami attraction. There, Tamamo is
suddenly affected by the unusual psychic set up of the place...
 |
 |