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GAMES

SILENT SCOPE
Copyright © 1999 Konami Co., Ltd.
Arcade
Shooting
1 Player
Available in USA Arcades
FAQ

—by Eugene Moon







Konami's recent efforts in arcade gun games left this reviewer yearning for the glory days of LETHAL ENFORCERS 1 and 2. While CRYPT KILLER's shotgun was entertaining to use, the game itself fell far short of the standards set by other games of that time. TERABURST and EVIL NIGHT looked so bad compared to L.A. MACHINEGUNS and HOUSE OF THE DEAD 2 that they didn't even warrant a single play. In SILENT SCOPE however, Konami has an innovative gun game for the arcade that is both challenging and fun to play.
  SILENT SCOPE's main attraction has to be the cabinet-mounted sniper rifle. A small LCD screen built into the gun's scope displays a magnified view of the playing field and helps create the illusion that the player is using a real rifle. The player uses this gun to advance through one of three modes of play. There is the standard Story mode, a Time Attack mode, and a Shooting Range mode where players can show off their sniping skills.
  Story mode puts the player in the role of a sniper called out to the Midwest after terrorists kidnapped the President and his family. Starting off in and on the skyscrapers of Chicago, Illinois, the action proceeds to the highways leading north into Wisconsin before the final showdown at the terrorist headquarters in Green Bay, Wisconsin. If Time Attack mode is selected, the player is given three mini-scenarios of varied difficulty assembled from stages in the Story mode. The object, as in all Time Attack games, is to defeat the scenario in the shortest amount of time. Finally, Shooting Range mode is a police-training shooting gallery where the player has to shoot moving targets without accidentally hitting any innocents.
  Though SILENT SCOPE relies on a gimmick to get people to try out the game, it succeeds where other gimmick games fail by supporting the gimmick with a well-executed game. The graphics, though not as polygon-intensive as those found in Sega's Model 3 games, are good enough that the player can get into the game. The sound is about the same as other games in the genre. The story is a well-used cliche, and some of the stages are quite comic for their similarity to Hollywood action movie sequences. Yet, there are things that the game does quite well. The feeling of actually being a sniper thrust into a hostage situation is realistic enough to be believable. Part of this must be attributed to the quality of the character animation. Players who miss their targets will see their quarry reacts to the sound of a bullet striking nearby by looking around, or ducking behind a tree for cover. The game also features a branching paths system that, though not as impressive as the one in Sega's HOUSE OF THE DEAD series, is quite welcomed here. It's also quite a relief to discover that the final boss for the game is not of the "shoot vital target points until your arm falls off" variety.
  SILENT SCOPE is a worthy effort, and in spite of its bad points it's a game worth playing. After going through a period of time where all its gun games were utter dregs, Konami has finally hit another high water mark.

Rating: 8.5/10


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