 |

Interview with Amano Yoshitaka (continued)
EX: You haven't
limited yourself to any one media, and in fact, you've served as
a designer on the most successful video game franchise in history.
Did you have any idea that FINAL FANTASY
would turn out to be such a phenomenon?

AY: No, I had no idea.
EX: How do you
begin to create a world and characters for a video game? Is this
process different from that of any other story?

AY: In the beginning, there are two
sidesthe video screen, and the original art. I create
the original art as I move the art on the video screen around;
and I play [the game] as I create the art. It is a process
similar to drawing cuts for novels, or collaborating with a
prose writer.
EX: Are there
any freedoms or limitations that the video game genre imposes
on artists?

AY: There aren't many [freedoms or
limitations] in terms of designs. In video games, one can shift
things around with his own will.
EX: Can you
tell us anything about FINAL FANTASY IX
at this point?

AY: I am, in fact, in the process
of creation right now, chased by deadlines. In a short while,
you will see the result.
EX: You also
have another project that will be released at the end of October,
the new SANDMAN story. We know that
Mr. Gaiman asked you to work on this after he saw the Sandman
Tenth Anniversary poster you did. Please tell us how you began
coming up with the characters and the artistic style for the
story.

AY: SANDMAN
has freedom in terms of place and time. Until the Sandman
appears, I drew characters that fitted the time-frame of the
story without taking the Sandman into account. Of course,
there are rules to follow for SANDMAN,
but I was able to draw my own interpretations of SANDMAN.
EX: What was
the most challenging thing about working on this project?

AY: It was difficult to determine how
deep to pursue historical events in the story, because Neil
[Gaiman] was truly knowledgeable [about the historical setting].
EX: What is
your favorite illustration from this work?

AY: The art on page 59. I drew it
as a mental landscape, an image that had no connection to the
story.
EX: Let's talk
about the creative process for a little while. Each artist seems
to have an approach that works best for them. How do you create
characters?

AY: I read the story, and impulsively
draw what springs to mind. I draw the images that form in my head.
EX: What medium
are you most comfortable working in?

AY: Watercolor and India ink
(monochrome).
EX: Your art has
been used not only by itself, but also as art for novels (VAMPIRE HUNTER D, SORYUDEN),
character designs and/or conceptual designs for video games (FINAL FANTASY, REBUS/KARTIA),
music CD jackets (RAPHAEL), and even "comic" graphic novels.
Is there yet another genre/art field that you would like to
draw for?

AY: Things like fashion, body painting,
and drawing along to music as part of a live performance. I want
to try them all for fun. I don't want to do any of them seriously.
EX: Of all the
characters that you have created designs for, which character was
the easiest? Which was the hardest?

AY: The easiest was Mog (FINAL FANTASY
VI). Heroes and Heroines [in games] have set rules, so
I get to draw villains more freely. I have been able to do
something about every character, so none of them were difficult.
EX: Do you have
a favorite character you've drawn?

AY: It is hard for me to think of my
favorite. However, I like beautiful characters and cute characters.
Of course, handsome ones, too.
EX: Have any of
your works/characters been based on you or people you have
known?

AY: No, there aren't any.
EX: What are your
hobbies?

AY: To have fun while eating delicious
food and drinking wine.
EX: What did you
think of your reception at San Diego Comic Con this year? What do
you think of American fans?

AY: I was delighted. I had known about
the convention from when I was young, and everyone I knew had gone
to the convention yet this was my first time there. I felt that I
was lucky because I could go promote the book that was coming out
in the United States, and not just because I was invited as a guest.
I hope that when I have a new work, I can visit again and present
the new work [at the convention].
EX: What would you
like to do next?

AY: Right now, I am secretly creating
plans for TAKO-MAN, an aspiring American hero.
I am also drawing for an original book for HERO,
as another step towards a motion picture.  |
 |