EX Home | Search | FAQ | Email Prev. Page | Contents | Next Page
GAMES

THOUSAND ARMS
SLUS-00845/00858
Copyright © ATLUS 1998,1999, RED 1998
Trademarked by RED
Sony PlayStation, 1 Player
RPG
2 discs
Available now in North America
$49.95
Where to buy
FAQ

—by Mark L. Johnson












With FINAL FANTASY VIII, SUIKODEN 2, and the FINAL FANTASY ANTHOLOGY (5 & 6) recently released, and GRANDIA on the very near horizon, THOUSAND ARMS has some definite RPG competition on the PlayStation. And looking at these recent contenders, each has a "feature" they concentrate on (in addition to the mainstay stats, items, and combat of the genre). FF8 goes deep into story and uses high quality CG cinemas, SUIKODEN continues with finding the 108 stars and has large scale wars in addition to character combat, GRANDIA specializes in character interaction in a rich RPG world, and THOUSAND ARMS brings the dating genre to a new level in North America.
  The star of the story (and the player's alter ego) is a young man named Meis, who while will eventually become a fighter (and spirit blacksmith) of hero stature, also has a strong longing for girls. Perhaps the best comparisons would be like Ataru (from URUSEI YATSURA) or Carrot (from BAKURETSU HUNTER).
  As fate would have it, throughout the adventure many women will join the party. The main female role falls to Sodina, a cute, kind and honest girl who eventually falls for Meis (and easily gets jealous when Meis returns to his old ways). Wyna is a pirate's daughter, and as such is a tomboyish character. Kyleen comes from a merchant background and is spunky and curious, while Nelsha is apparently a young girl who is introverted personality changes radically when she changes her costume. Two men come along for the journey as well (no, you cannot date them): Muza, a strong and fearless warrior with no ability to talk to women, and Soushi, a cool samurai feigning death in order to swoon the opposite sex.
  Perhaps the first game to introducing the "dating" concept in recent times on the PlayStation in North America was AZURE DREAMS, which was mainly a dungeon tromp through a randomly created dungeon. It also added a town which you helped build up and women to help and woo by performing quests or just talking to them.
  THOUSAND ARMS takes this further by allowing the ability to date your members of your party; in fact, it's a necessity. The excuse is that in order to forge and upgrade weapons, a woman's feelings towards you will infuse the weapon with spirit. The stronger the feelings, the better the sword. As such, a date occurs when you visit shrine statues (located in most towns), then you lead the chosen girl to a dating spot. There she will ask an assortment of questions (randomly picked depending on her mood) and you will have two possible responses. Sometimes it is pretty obvious what is the better choice, while other times neither choice will be great, like for that "Do you think I've gained weight?" Her mood will improve or worsen, and effect your sword forging capabilities.
  This is extent of the dating system, as this is, after all, an RPG at its core. Do not expect a system as complex as TOKIMEKI MEMORIAL, for example, which is a truly dedicated "dating" game and a game in which I would not expect to see anytime soon in North America due to its root in Japanese culture.
  As THOUSAND ARMS comes from Red Company, it seems worthy to compare this title to their best selling SAKURA TAISEN (SAKURA WARS) series on the Saturn (or soon to be released and continued on the Dreamcast). SAKURA TAISEN was 2/3rds dating which rewarded success by helping the battle in the 1/3rd mech strategy section (much like SHINING FORCE). In THOUSAND ARMS however, the emphasis on actual dating is much less. It does act as a major plot device, but most of your time will be spent on exploring towns and dungeons or random combat.
  Which bring us to look on how THOUSAND ARMS fares as a true RPG: unfortunately there is little exciting innovation in this department. The combat system works on a one-on-one system, as the head of the party fights the head of the enemy. Standard choices of Attack, Defend, Spell, Summon and Switch adorn the leader, while the other characters act as support with Spell, Standby, or Item. This results in combat that mainly involves the head character attacking the other one while the backup helps occasionally. The loading times can get slightly annoying as well.
  The world itself seems small, but as a PlayStation game the true 3D rendering of towns and dungeons are of a good quality. Dungeons consist of finding the occasional treasure box and attempting to find the right path (while pressing buttons here and there). And the towns contain few secrets except for additional MP deposits.
  The animated cut scenes are nicely done, with the majority being 2D anime style frame animation. While I found the translation occasionally misleading, the English dubbing was of surprisingly good quality, especially in comparison to most other titles out there. I also applaud Atlus's choice of keeping the original opening and ending themes by Hamasaki Ayumi.
  Overall, I found THOUSAND ARMS to be an above average RPG. The dating is a nice touch, and should provide enough novelty to deserve a look from any RPG aficionado. The problem stems that there is not much more of original interest to warrant a higher rating. For example, games like TALES OF DESTINY and STAR OCEAN (SECOND STORY) make the actual RPG part more fun by including so many extra options and strategy to the core combat, while THOUSAND ARMS relies almost entirely on its dating system. I also commend Atlus's localization of the game, with the multitudes of little bonuses (from stickers to a multimedia CD mail offer) and great English dubbing. Now if only they would hurry up and bring PERSONA 2 to the English-speaking world.

Rating: 7/10


EX Home | Search | FAQ | Email Prev. Page | Contents | Next Page