
Smooth or Chunky? (continued)
Chunky effects can also be seen a great deal lately in many art styles as
well, such as TRIGUN and FUSHIGI YUGI.
In both of these titles (both manga
and anime), the normal art style will change to an extreme character
expression if the artist decides to go for a comical effect. This sudden
change in the character model is jarring to both the eye and to the brain
that must make the connection that this deformed and twisted object is the
same beautiful character that was on the other page. This is usually quite
effective as a comical technique, but sometimes quite different art styles
can be blended into a new, composite art style. TENCHI-MUYO, for example
is quite a hybrid of styles. There is no way that salad-bowls-for-eyes
Sasami and Darth-Vader's-Helmet-for-hair Ayeka look like they are even from
the same planet, let alone that they are sisters. Mix this with the
different art styles for the other characters, and the differences hit you
over the head. AIC was able to use this jarring effect as staging for the
comedic tone, and the hybrid works (at least in the eyes of TENCHI fans…).
Computer graphics
are providing the anime industry with a wealth of new
opportunities and techniques that had previously been unavailable, as well
as many new opportunities for smooth and chunky styles. In
PATLABOR 2,
computer generated graphics were used primarily to generate images on
computers in the movie. This ensured that even if the art style was
completely different, it made sense to our brains (computer graphics should
look like computer graphics after all). In GHOST IN THE SHELL
and MACROSS PLUS, the computers assisted in a great deal of the action shots providing
camera angles and digital effects that would have driven animators into
insane asylums in record time (1 year to the loony bin, aka the cel
painting department, instead of 5). The first is an example of good
chunky, and the second is an example of good smooth since one is jarring
and the other is homogeneous.
Still, many companies
are accidentally adding chunky style with their
application of computer assisted animation. Shows like ST. LUMINOUS
ACADEMY demonstrate animation techniques decades behind the animation
accomplishments of the same studio when it uses cel technique. For example
in one scene, the characters walk down the corridor in a jerky, up and down
motion, not unlike really ineffective pogo sticks. Other shows such as
DUAL, which in and of itself look pretty good, suddenly introduce pure
computer graphic shots of the mecha, which are completely startling.
Unlike the effects shot where the jarring adds to the effect, the sudden
transition to CG, and the completely off-model (i.e. don't really look
like the drawn images) mecha and backgrounds make it look like the viewer
has accidentally changed the channel. Bad nuts are bad nuts.
Different people
will obviously be more or less sensitive to different
things. I am sensitive to chunky animation. Either off model characters,
poorly integrated computer graphics, or bad voice acting. My philosophy is
pretty simplein order to be convincing any form of entertainment must
draw you into its little universe and keep you there to have a real impact.
Anything that distracts your brain to focus on anything but the
entertainment's intended environment is bad chunky. Bad chunky is
distracting, and distractions take people out of the mood and out of the
direction of the show. It's a bit like taking your mom along with you on a
dateyou really can't get anywhere you want to be.
Sometimes the chunky
nature of the scenes will only be temporary, or will
even reinforce the mood of the showthat's effective direction
(animation direction, art direction, etc.). There's no real recipe for
direction, because the moment someone tries to make a formula, products
will become too homogeneous, and the first person that breaks the formula
may be hailed as a genius. Besides, different settings and mood require
different techniques. Think about it the next time you watch something and
ask yourself: is it chunky or smooth? Got
Milk?  |