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Copyright © 1997, 1998 Ozawa Satoru



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by Eric "Scanner" Luce
Many readers are probably familiar with the OVA
series BLUE SUBMARINE NO. 6. If not, you can see
the review in issue 4.2
of EX. Upon finding the manga that the anime was
based on, I was eager to see what inspired the show
that I enjoyed so much.
Each volume of the manga has, on the cover, a short
blurb that establishes setting for the story (these
are slightly paraphrased to correct the more awkward
parts.) In the first half of the 21st century, human
beings were exposed to the danger of extinction by the
serious patho-physiology caused by excessive ultraviolet
rays. The "Blue (PKN)" was organized by the United
Nations to seek surviving environments and develop a
new world in the ocean. Underwater, a terrorist organization,
Geoce, conspiring to establish their own ocean empire,
blocked Blue's activities. This story records the history
of these life and death battles, and the eventual victory
of the submariners, Blue Labors, to realize a peaceful
world in the deep sea.
The first volume starts off with Jung Zondyke lecturing
about the fate of the Earth. With the depletion of the
ozone layer, the surface will become uninhabitable and
a new world must be formed under the waves of the ocean.
Naturally, Zondyke and his minions are the ones to carve
this new world out of the ocean depths. The next page in
Earth's history is being written! Zondyke commands that
his message be sent out, so a missile is launched from
his flagship, the Garfish, and streaks toward land.
Meanwhile, a robot named Nobo takes about eight pages to
announce that the Blue Dome is opening its main gates so
that Ao (Blue) #1, the Koobaku III, may depart. After a
flurry of exchanges about names and protocols between the
captain of the Ao #1 and Nobo, the submarine is finally
on its way.
In Japan, the defense forces notice Zondyke's missile but
they are powerless to stop it. However, the missile is
not a bomb. It burns the symbol of the Geoce empire onto
their main building, and you hear Zondyke proclaiming the
Geoce empire. It takes about 18 pages for this to transpire.
Back at the Blue Dome, Nobo welcomes home Ao #4 (called
"Requiem.") Ao #4 asks Nobo if Ao #6 has returned yet;
Nobo replies that it has not. According to the Owl's Nest,
the Blue Labor's orbiting space station, Ao #6 is still
in port in Japan. Apparently, they are still waiting for
their commander to arrive. The captain and second-in-command
wonder what sort of person he is. They hear that he is 80
years old. A car finally pulls up at the dock and out steps
a fairly large man. He stares up at Ao #6, and the captain
and first mate suddenly salute. They are surprised that he
can see and hear them at this distance. What sort of man
is this?! With the commander's arrival, Ao #6 is finally
on its way. Watching from above, the Owl's Nest reports
this to Nobo at the Blue Dome. Ao #6's two attack ships,
the Grampus, were not docked with her when she left so now
they have to catch up.
The story is painfully complexnot in terms of its
actual plot, since that seems fairly simple. AOI NO ROKU-GOU
is complex in the sheer number of individual characters that
exist. The beginning of each volume has several pages listing
all the characters and ships. Partly because of this
bewildering cast, the story moves extremely slowly. It is
not until the end of the first volume that Ao #6 finally
engages Zondyke's Garfish in battle and the two Grampus
ships run into the mysterious Myutio.
The art style uses a very solid, consistent line. It is
clean but extremely flat. The backgrounds give very little
sense of location; they are mostly just thin skeletons drawn
in very heavy lines for the characters to sit or stand upon.
There are a number of pages of solid black with word balloons,
and the reader has to guess from the context what is going on.
The character designs are simple and cartoonish. Although the
variation in each of the characters makes them unique enough,
the common elements (nose, mouth, eyes) are extremely similar,
making it difficult to see who is saying what.
The worst problem is the pacing. This manga moves so slowly,
one is tempted just to skip pages at a time to find a scene
where something is happening. The characters seem to exist
without a past so they lack any real depth. It is like they
were just created out of nothingness shortly before the story
began. All of the personalities are very monochromatic: good
is good and evil is evil.
If you are looking for the tight pacing and action of the
anime series and its deep characters, then you probably will
find this manga to be a disappointment. If you can weather
through the interminable passages, the story may yield up
some gems, but they are few and far between.



Published by Sebun Comics
4 volumes (and continuing?)
200-260 pages, black & white, some color
Vol. 1: ISBN4-418-97517-9
Vol. 2: ISBN4-418-97518-7
Vol. 3: ISBN4-418-97521-7
Vol. 4: ISBN4-418-97529-2
¥780-800
Available now in Japan
Where to buy
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