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Copyright © tri-Ace Inc / Production I.G / Actas, Inc / Enix 1999










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by Keith Rhee
What's more important to you in a role-playing game?
Stunning presentation? An epic story? Or solid game
play?
While the rest of the world has been waiting
(and waiting, and waiting...) for DRAGON
QUEST VII, Squaresoft released two FF games and is getting ready to
release FINAL FANTASY IX. But Square's rival hasn't
been completely idle. Together with developer Tri-Ace,
Enix published the decent STAR OCEAN: THE SECOND
STORY, and now the excellent VALKYRIE PROFILE. If you
felt that FINAL FANTASY VIII was more story than game,
and want to be more actively involved in the game,
then Enix's latest offering just might be for you.
The setting is based on Norse mythologythe
Earth gods are at war with the Van gods,
and the apocalypse "Ragnarok" is nigh. As the war
goddess Valkyrie, you are ordered by the goddess Frei
to recruit souls to join the fight. This provides a
slight twist to the story: most of the characters in
your party are already dead. The game consists in
large part of Valkyrie witnessing the often tragic
deaths of the characters, then collecting their
souls.
These souls can be materialized for enemy
battles, and those with a strong hero possibility can
be sent up to Valhalla to fight in Odin's army. And
there are a lot of characters to pick from, over
twenty in fact. Most characters only get about five to
ten minutes of screen time, but the brief cut scenes,
the battle animation and the voice acting all help to
define each soul and personality.
The environment is a 2.5D setup, consisting of beautifully
drawn 2D backdrops, some parallax
scrolling and the ability to walk in/out of the screen
to new locations. The artwork is absolutely gorgeous,
and makes a strong case for the continued use of
hand-drawn artwork in this age of polygon-crunching
next-gen consoles. On the few occasions where rendered
3D cutscenes are used, they are
kept brief and to the point, serving to add and not to
detract from the experience.
Dungeons are navigated like a platform game:
climb ladders, jump platforms and interact with
objects in the environment. The player can access a
nifty 3D map of the environment,
which you can zoom and rotate to get a better overall
idea of place and location. Valkyrie also has the
nifty ability to form crystals on a floor or a wall,
which can be used as steppingstones to access places
otherwise out of reach. Some of the puzzles do require
some dexterity and timing, and if you're not as adept
at this kind of thing, you may find yourself stuck in
a few places.
You can also see the monsters wandering
around the dungeon, and it's up to you to avoid them
by jumping out of their way, or freezing them using
Valkyrie's crystal-forming ability. If they sneak up
on you, or if you slash them with a sword, you enter
battle mode, and herein lies VALKYRIE
PROFILE'S strongest selling point.
Each of the main four buttons on the
PlayStation pad correspond to a character in your
party. Pressing each button unleashes a string of
attacks depending on the character and equipped weapon
or magic. This setup turns the role-playing battle
into an intense street fighting game, complete
with timing, combos, guards, counters and special
attacks. As with any decent fighting game, blindly
mashing the buttons won't get you faryou'll
want to sequence your attacks into combos to charge
the special attack meter, then unleash specials that
further punish the enemy. And if the opponents are
carrying treasure, they won't simply drop it after you
vanquish themyou literally have to beat that
out of them as well.
On the issue of game balance, your party's
firepower is restricted by a small "break" factor in
some of the more powerful weapons. For instance, the
Dragon Slayer sword, which can kill dragons in 1-2
hits, has a 5% chance of breaking in battle. This
forces the player to use the more powerful weapons
sparingly (such as saving them for boss battles), and
make do with the more common items most of the
time.
Last but not least, Valkyrie carries a
rating that depends on her performance, such as
recruiting heroes for Valhalla and sending key items
called "artifacts" to her master Odin. The game has
three possible endings, and the outcome is determined
by Valkyrie's performance rating and a few key
events. A few special characters, locations and items
are also available only in "hard" mode, which further
adds to the replayability of the game (as if the
addictive street fighting aspect of the battles
weren't enough to keep you coming back for more.)
Squaresoft may have established itself as
the master of computer graphics and presentation, but
Enix's VALKYRIE PROFILE is much
better balanced as a "game." You may not get the sense
that something over-the-top is going to happen, but
the game keeps the player involved at all times, and
merging elements of the fighting game genre into the
battles was a stroke of genius. If you enjoy both
fighting games and RPGs, or want to be more than just
a "spectator" and be more involved with your game,
then VALKYRIE PROFILE is for
you. Now if Enix would only release DRAGON QUEST VII already...

Rating: 9 / 10


Enix
Available on the Sony Playstation
RPG
1 Player
Dual Shock, Requires 2 Memory Blocks
SLPM 86379-80
¥6800
Available Now in Japan
Where to buy
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