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Copyright © 1998 Kishiro Yukito / Yukito Products Inc. /
Shueisha / Young Jump Comics Publishing / Ea / Banpresto






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by Susan Ansley
Video game adaptations of popular manga are nothing
new, and usually less than satisfactory. Often the
story is pushed aside in favor of making the game
action oriented in the hope of drawing sales. In
the case of GUNNM: MARTIAN MEMORY, however, I'm glad to
say that a balance of both has been achieved.
Based on the manga GUNNM
by Kishiro Yukito (BATTLE
ANGEL ALITA in North America), MARTIAN MEMORY is
the complete version of the story containing
additional materials not found in the manga. The
player assumes the role of Gally and begins a
journey that takes her from the streets of Scrap
Iron Town and the desert outlands, to the city of
Jeru and her birthplace on the planet Mars.
The game is set in 3D with the camera at ¾
perspective above and behind Gally, though at
times the camera is a little too distant from
her. This lets you take in a lot of the scenery
but makes Gally look like a blue speck with legs.
In each level there are story and boss rounds that
have to be played to advance the game. At anytime
however, Gally can leave the story via the world map
and enter areas where she can fight opponents, for
which she earns bounty chips to purchase weapons
and items. Stay on a level for 40
minutes or 4 hours,
the choice is yours to decide how fast you want to
play through it, and how you would like to equip
Gally. Combat in minor confrontations is initiated
by pressing the "Select" button to switch into
battle mode. This gives the option of avoiding
opponents by running past them, or breaking off
from a fight with no penalty if Gally is low on
health. Bad camera angles, which are common in
many games, rarely occur here. Gally is always
at screen center and by default targets the
opponent closest to her. Combat controls are
intuitive and easy to master. Pressing a
single button multiple times yields a combo;
holding R1 adds momentum and changes the attack.
MARTIAN MEMORY also packs a variety of options for
you to decide how Gally will fight: barehanded,
bladed weapons, missiles, bombs, TUNED Gun and
plasma attacks (if her body is capable). If this
sounds a little like overkill, well, it will all
come into play. Battles of 2-5 opponents are common
and Gally will face a wide assortment of tough guys,
each with a particular strength and requiring a
different strategy to beat. Some will throw knives
or lace her with plasma, while others are tough as
nails fighters that will surround Gally and pummel
her if you are not careful. In addition, one level
involves Motorball and requires a different set of
skills to defeat opponents while racing at speeds
of 300 km/h. If that is not enough, the boss rounds
can be endurance slugfests, such as against Jashugan;
or a shooter with Gally firing a gun loaded with
collapser bullets into her nemesis Zapan. There
is never a lack of things to do and the fighting
never seems gratuitous or repetitive, but are
integrated into the story and fitting for what
Gally does best.
Besides combat there is a huge amount of story to
work through. For a video game, this is a very
faithful adaptation of the manga, with all the
major events occurring in the proper order. Average
playing time is between 20-30 hours, and for a
single disc there are more text dialogues than
any other games I have seen. No doubt this
attention to detail is a result of Kishiro's
direct involvement during game design. MARTIAN
MEMORY also features a variety of music that
fits with the story: funk, solo piano, and a
middle-eastern theme with exotic percussion
and choral whistling.
The game however does come up short on a few
technical aspects. Sound effects are minimal
during cut scenes, and none of the dialogue
is voiced. As a result, it is dead quiet for
long stretches of the game. Graphics are not
the best compared to other Playstation games
and suffers from inconsistent quality. For
example, in early scenes such as the streets
of Scrap Iron Town and the sewers beneath it,
the backgrounds are solid looking, colorful
and sharply detailed. By comparison in later
parts of the game the colors are bland and
the details sketchy. There is also the
occasional polygon glitching, though to be
fair this is something common to many games.
The overall impression I have is that the game's
designers planned well but lacked either the
money or time to fine-tune the graphics and
sound.
Usually weaknesses like these would knock a game
down to mediocre, but MARTIAN MEMORY has such a
strong story and is so much fun to play that
this did not bother me. The presentation is so
unique it seems it was made to complete the
story Kishiro never had the chance to tell in
his manga, due to an untimely illness. MARTIAN
MEMORY may not be the prettiest game in town,
but just like the manga it is derived from, it
has a big heart. 
Rating: 8.0 / 10


Sony Playstation
Action Adventure
1 Player
Requires 1-3 Memory Blocks
SLPS 01408
¥6800
Available now in Japan
Where to buy
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