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Copyright © 1999 Namco Ltd.







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by Kenneth Lee
On March 4, 2000, Sony released their new Playstation
2 in Japan. With that come claims of "millions of
polygons on screen at once," and "power that is
generations ahead of what's out there today." It
would seem Namco has stepped up to substantiate
these claims. Just like five years ago, when Namco
accompanied the launch of the original Playstation
with RIDGE RACER, on the day the PS2 launched they
released the fifth installment in their racing series,
aptly titled RIDGE RACER V. Like their previous works,
Namco has delivered a solid, class A racing game, with
high production values that serve as a graphical
benchmark for the PS2.
However, most people would rather know, "How good is
it really?" The answer is "Essentially RIDGE
RACER with much prettier graphics." Despite its lack of
innovations, one can't help but be impressed by the
visual splendor that encompasses everything about RIDGE
RACER V. Just fire up the game and watch the opening
sequence, which is all done in real time (meaning it's
not pre-rendered). It says volumes about the
Playstation 2's potential, and what kind of a visual
treat you're in for. Seeing Namco's new race queen
Fukami Ai rendered on the fly with millions of polygons
will have you in awe. She looks better than most FMV
CG movies.
Then there are the cars, with real time reflections
instead of environment mapping. This means the car
surfaces actually reflect the environments
around them. They also have headlights that actually
turn on and off in tunnels, and brakes that become
red hot when you brake heavily. Add to this one of
the most natural looking real-time lit sunsets, and
you have ungodly visual power.
Yet despite the visual glory, after a few hours of
playing the lack of innovation becomes apparent. As
mentioned earlier, this game is essentially "RIDGE
RACER" all over again. They even put in the original
RIDGE RACER track in this game. In fact, RIDGE RACER
V features very few original tracks. All the tracks
are just variations on two central tracks, with
different sections opened up (similar to what they
did in previous RR iterations). And while it was fun
getting the secret cars, I can't help but feel
disappointed that there isn't anything new to the
game.
For better or worse, the controls are essentially
the same as previous incarnations: arcade style
power sliding madness. You go into hairpin turns
at 200+ miles per hour and power slide through
it, and come shooting out of the turn just as fast as when
you go in! GRAN TURISMO this is not. If you like
realistic races you'd best wait for GT2000.
Lastly, the audio design has undergone a bit of
a radical change, with a DJ giving initial
instructions and commenting throughout the races,
much like a live radio broadcast. Meanwhile the
music has deteriorated. Gone are the memorable
acid jazz/trance music from R4 (RIDGE RACER TYPE
4). In their place we get the worst set of RIDGE
RACER tracks to date, a pseudo mix of alternative
infused techno garbage, with only 2 tracks standing
out, one being a new remix of "Rare Hero" from the
original RIDGE RACER.
What RIDGE RACER V ultimately delivers is a slick,
glossy, and graphical game that shows off what the
Playstation 2 can do, but fails to advance the genre
any further. RIDGE RACER die-hards will gobble this
up and revel in the "upgrade" to this series, but
those looking for a new, innovative game will wonder
what's so special about this upgrade. RIDGE RACER V
is fun, but not worth buying the PS2 just for it. 
Rating: 8.4 / 10


Sony Playstation 2
Driving
1 or 2 Players
SLPS 20001
¥5800
Available now in Japan
Where to buy
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