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EX: Let's talk about the
ESCAFLOWNE movie. I noticed that the characters had a
very Japanese feel to them this time around.

MM: That's what the director likes and prefers, so
that's what he chose. Usually, for a heroic fantasy, it's normally done in a
Western style, but since we're not Western and we know more about Japanese armor
and our own culture, it's easier to make changes and adaptations. The armor
holds the essence of its people and their culture, so we chose Japanese armor.
And this way, we felt our Japanese audience would identify with it more, so we
decided to use it.
Of course, with ESCAFLOWNE's previous
success, we were aware of the foreign markets, so we wanted to make it interesting
for Western viewers as well. We wanted to do something new for them. We had the
overseas market in mind from the beginning.
One of the interesting problems we had was that we knew
about one-sided swords, like katanas, but we didn't know much about two-sided
swords and how to fight with them. So we bought some swords without edges and
used them for reference.
EX: Does the
ESCAFLOWNE movie use a lot of
CG?

MM: A little. Just enough, I think. There are lots of
CG used in the effects, but not for 3D
polygons or things like that. But we also make use of it in camerawork, things of
that nature.
EX: Were you worried about
re-doing an already popular show?

MM: My main concerns were the money and the scheduling,
which is only natural (laughs).
I wasn't really worried about the story and the content, but
maybe the director was (laughs again). But I didn't have any worries about making
the movie. The ESCA plan had movie potentiala different
way of seeing the story. That made it perfect for a movie.

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