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Copyright © 2000 SNK








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by Kenneth Lee
Six years ago, SNK released a 2D fighting game that
featured solid game play, and the ability to fight as a team of three.
And so 3-on-3 team fighting was born, in the form of THE
KING OF FIGHTERS '94. If anything, SNK can
be credited for introducing the idea of team fighting and soon other
games began to emulate them, like Capcom's VERSUS
games, Sega's VIRTUA FIGHTER series, and even
Namco's TEKKEN TAG TOURNAMENT. Of course, after
this innovative first step, SNK slowly sinks into
the same rut that plagues all companies to date: rehashed sequel-itus.
Sure, for the first few years (KOF'95,
KOF'96) there were new backgrounds, some new
characters, and a few game play tweaks. But it finally pains me, one
of SNK's biggest fan, to say this:
THE KING OF FIGHTERS series has lost all
redeemable qualities whatsoever, and is now a "has-been fighter" that
sorely needs innovation. Their newest iteration, THE
KING OF FIGHTERS '99: EVOLUTION for the Sega Dreamcast (not
to be confused with the US game THE
KING OF FIGHTERS '99, which is really KOF'98),
is a tired, outdated 2D fighter. It is nothing
more than a sorry example of a company beating a dead horse into the
ground.
Calling this game an "Evolution" is a slap in the face for
loyal SNK fans, or for any gamers for that matter.
What has "evolved" is the addition of the Striker System, which allows
you to pick a fourth team member that you can call out for a limited
number of times for an attack. It's basically like the Helpers in the
older VERSUS series games. What's sad is that
this partner that jumps out and helps you for a one-shot move, while
"new" for the KOF series, is already outdated by fighting games
standard today. Both DEAD OR ALIVE 2 and
TEKKEN TAG TOURNAMENT allow you to instantly
switch between two team members at any time during the fight. Capcom
one-ups them by letting you switch between three teammates and
calling them out to help at any time as well!
In addition to the Striker system, KOF'99
has (surprise!) added a few new fighters, and removed some older ones.
The new fighters are all just rehashes: K' is a Kyo-clone, Maxima is
the typical big, slow "throw-type" character, and Jhun is another Kim
Kapwan. Whip is the most interesting one out of the bunch, using a
whip for all her moves. But she too falls into the fireball/dragon
punch syndrome.
SNK also adds in actual 3D to the
backgrounds. When you move around the stage, they change realistically
with your viewpoint. There are some nice weather effects as well,
like the falling rain on one stage. Overall however, it is too little,
too late.
The game play suffers the most, feeling very old and stiff.
It is essentially the same engine as the original KOF'94, with some
slight modifications to tighten it a bit. This is an engine that has
been reused over and over again for the last six years! You may
remember last
year's review where yours truly still praised
the engine and recommended the earlier incarnations of
the KOF games.
I still stand by that review. However, the advent of the next
generation consoles has brought out innovative and stunningly beautiful
games like DEAD OR ALIVE 2 and SOUL
CALIBUR. It's inexcusable for a company to recycle the same
engine year after year. When you have seen games like Square's
upcoming THE BOUNCER, KOF
'99 is just pathetic.
The worst part about the game play is that in an attempt
to make it more "balanced" from one year to the next,
SNK will remove certain moves from some
characters, or adding others, or making moves unlinkable. They've
taken some of the most enjoyable characters from the past, like
Terry Bogard, Shiranui Mai, and Blue Mary, and essentially "neutered"
them. Almost all of Blue Mary's moves are no longer executable as
combos, and it is the same with many of Terry and Mai's moves.
Ultimately, SNK's THE
KING OF FIGHTERS '99: EVOLUTION is a game that should never
have been released. This is not to say that it is a bad game. Rather,
it's an old, tired game. It appeals to no one except the most
die-hard KOF gamers. I was one of
SNK's biggest fan. It's just that after a
certain point, if the company can't move on and innovate, the savvy
gamers will.
Interestingly enough, SNK recently
released a new game for FATAL FURY, their other
dated series. Called GAROU (FATAL FURY): MARK OF THE
WOLVES, it has a new cast of characters, with the exception
of Terry Bogard. The artworks and backgrounds are completely redrawn,
and the fighting engine feels tight and responsive. By comparison it
is doubly sad to see SNK rehash their biggest
franchise to death. What's worse is that it looks like KOF
2000 is going to use the exact same engine as
KOF'99! I sincerely hope this is not the case,
but it doesn't look good.
With the rich history SNK has in
fighting games, they just need to sit down and revamp their development
philosophy and operations. Even if they don't move into real
3D (SAMURAI SHODOWN 3D
isn't worth mentioning), they need to do something more innovative
and refreshing, like new hardware and new hand drawn characters with
many animation frames. Until they change, they're heading for
extinction.

Rating: 6.0 / 10


Sega Dreamcast
Fighting
1 to 2 Players
T-3102M
¥ 5800
Available now in Japan
Where to buy
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