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Anime Reviews Megami Kouhosei

Copyright © Sugizaki Yukiru * Wani Books / Bandai Visual * Megami Kouhosei Production Committee












—by John Yung

A young boy stumbles into the cockpit of a robot and that starts off a chain of events. Sound familiar? This is the classic formula that opens the plot of MEGAMI KOUHOSEI (THE CANDIDATE FOR GODDESS). While the series adds some original touches to the clichés, ultimately it is a disappointing story.
  MEGAMI KOUHOSEI is centered around Zero Enna, candidate 88 at the Goddess Operator Academy (G.O.A) where he aspires to become a pilot. The G.O.A was established to train candidates for the five goddesses that protect mankind from the threat of monsters called Victims. The goddesses are actually ingrids (robots), but their operators require a rare EO blood type that grants them EX abilities and the trainees must undergo an extensive three-year training. Aside from making his hair glow, Zero's EX talent appears to be acceleration, but there's also something different about him...
  This difference manifests itself when Zero accidentally stumbles into one of the ingrid cockpits and starts synchronizing with it, even though the goddess already has a pilot. Inside the ingrid, Zero meets a green-haired girl who shows him a flashback of when the ingrids saved his space colony from a Victim attack. The monster was defeated, but the weakened colony dome ruptured, expelling any colonists locked out of the shelters into space. A young Zero was one of these unlucky people, but he was rescued by the white goddess, Ernn-Laties. Apparently, Zero is destined to become an ingrid pilot, but right now, he's not ready and rejects the synchronization in time for the ingrid's current pilot to pull an unconscious Zero out of the cockpit and prepare for a battle with an approaching Victim. Zero awakens after seeing a vision of the girl who tells him that they'll meet again. Strangely, he doesn't seem very concerned about his unusual experience. Instead, he's more excited about getting a good view of the space battle with the Victim.
  The Victims take on different forms, sort of like the angels from EVANGELION, but MEGAMI KOUHOSEI doesn't really focus on them. The series seems to concern itself with the initiation of the new candidates and the lives of the ingrid pilots. Another important sub-plot in the series is the introduction of the female technicians who are partnered to the candidates, especially Kizna Touriik, Zero's cat-eared partner. These technicians support the candidates on and off the battlefield by monitoring their partner's health and the status of their robots.
  The most striking thing about the show is the use of 3D computer graphic imagery with 2D cel animation, similar to the use of both animation techniques in BLUE SUBMARINE NO. 6. The mix of the two media clashes in both series, but Gonzo Studios' production had better direction and showed improvement over the course of the series. The joint effort of IKIF+ and XEBEC on MEGAMI KOHOUSEI probably suffered from a tight budget and production schedule, but those restrictions don't excuse director Hongo Mitsuru (OUTLAW STAR) for using boring camera angles and slow scene pacing. This sort of problem could have been spotted early in the production during the storyboarding stage. It's pretty sad when you see more 3D stock footage than 2D stock footage in a show. It's even sadder when the 2D animation quality is better than the 3D animation. The robots are nicely modeled in 3D, but the ingrid designs lack the grace and finesse of the mortar headds from FIVE STAR STORIES. The poor line quality, muddy textures, bad lighting and low framerates of the stiffly animated 3D rendered elements just stick out like a sore thumb in contrast to the solid and brightly colored cel-painted elements.
  With all the boys in the cast of MEGAMI KOUHOSEI, it seems like somebody wanted to cash in on CLAMP CAMPUS DETECTIVES and GUNDAM WING's market. Unfortunately, most of MEGAMI KOUHOSEI's characters are one-dimensional personalities that make the show hard to watch. Zero may be acting his age by being brash and cocky, but his rivalry with Hiead goes beyond stupidity. Ever since his offer of friendship was rejected, Zero goes out of his way to annoy Hiead and he doesn't seem to outgrow this childishness by the end of the show. Hiead's no help either, since he has problems of his own, but he doesn't take any steps to resolve them within the 12 episodes. Possibly the only well-rounded character of the show would be Kizna because we get to see more of what makes her tick than any other character in the cast. If the series were episodic, the lack of any growth in maturity may be forgivable, but the plot is clearly trying to tell a story.
  However, the large part of the problem with MEGAMI KOUHOSEI is that it's based upon a work in progress, the manga by Sugizaki Yukiru (also responsible for the manga version of BRAIN POWERED). Since the manga didn't have an ending when the anime production started, the show's writer, Okeya Akira (GUNDAM: THE 08TH MS TEAM), was left with the difficult task of somehow fitting an incomplete story into a coherent 12-episode format. Unfortunately, Okeya didn't meet the challenge, and the resulting plot seems faithful to the manga but also very directionless. The ending of the 12th episode was unsatisfying, leaving too many questions unanswered, and it probably would be better if Okeya had re-packaged the story to either tighten up the sub-plots or expand the character development. There was a moment when Teela, the lead ingrid pilot, questions if they are doing the right thing in fighting the Victims, but that potential sub-plot is ignored for the rest of the episodes, and this is typical treatment for the sub-plots that crop up in the course of the series.
  MEGAMI KOUHOSEI is like a spectacular car accident — it's a horrible thing to look at, but you can't quite tear your eyes away. This is a shame because there are hints of potential quality peppered throughout the production that just don't come together. This salad dressing approach to making anime is exemplified by the opening animation set to some 1950s orchestral music straight out of the LAWRENCE WELK SHOW. By themselves, the elements are fine, but in context of the series, they don't relate very well with the story. MEGAMI KOUHOSEI is a confused and rushed effort that will leave viewers feeling cheated. For a better story involving teenagers in space, watch MUGEN NO RYVIUS. For a better example of Hongo's work, watch OUTLAW STAR instead, and let's hope that he can redeem himself with his next project.

Product Information

Released in Japan by Bandai Visual
Vol. 1
VHS: BES-2523 approx. 49 mins. ¥2800
DVD: BCBA-0450 approx. 72 mins. ¥6000
Vol. 2
VHS: BES-2524 approx. 49 mins. ¥2800
DVD: BCBA-0451 approx. 72 mins. ¥6000
Vol. 3
VHS: BES-2525 approx. 49 mins. ¥2800
DVD: BCBA-0452 approx. 72 mins. ¥6000
Vol. 4
VHS: BES-2525 approx. 49 mins. ¥2800
DVD: BCBA-0453 approx. 75 mins. ¥6000

Available now in Japan
Where to buy

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