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Author: Terasawa Buichi
Copyright © 2000 Terasawa Buichi




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by Ivevei Upatkoon
These days it is getting harder and harder to find an anime
that has not been released, or slated for release, in the U.S.A.,
but unfortunately one cannot say the same for manga. There is
an almost painful amount of classic manga that never makes it
to Western shores, and the few that do tend to die out after
a short run of issues. One such example is SPACE ADVENTURE
COBRA, a long-running sci-fi series that spanned the late
70s and 80s.
For those unfamiliar with this title, SPACE ADVENTURE COBRA
comprises stories about a space pirate named Cobra, set in
the far distant future where humanity has spread out across
the galaxy and exotic aliens mingle more freely than they
do in the STAR WARS Cantina bar. With the incredibly powerful
Psycho Gun hidden under his false left arm, a nigh
indestructible body and plenty of gadgets to get him out
of the tightest spots, Cobra flies from planet to planet
"acquiring" valuable artifacts and saving beautiful women.
His nemesis is the weapons-running, drug-smuggling Guild,
a Mafia-like organization of villains controlling all
crime across the galaxy.
If it is not obvious by now, COBRA borrows more than its
share of campy science fiction. The main character takes
after James Bond, albeit somewhat on the silly side, and
the costumes and bizarre worlds are but a shade shy of
plagiarizing BARBARELLA. Yes, in this future at least,
all women will wear skimpy revealing outfits and no one
will bat an eyelid.
Yet, in truth, COBRA is surprisingly devoid of the sexual
innuendo and exploitation that anime fans have come to
associate with decorative female characters. That is because,
rather than simply inserting sexy women for cheesecake's
sake, Terasawa has gone a step further and created an
entire universe where "extreme" is the key word
superhuman strength, superhuman senses, fantastically
grotesque monsters, inhumanly powerful villains and
gorgeous sidekicks. Where else would you find rugball,
a vicious no-holds-barred cross between rugby and baseball
with 9 feet tall players batting 12 pound slugs? Or run
across the invulnerable Crystal Boy, whose body is made
of a clear refractive crystal that shows off his eerily
mechanical internal organs? Or see a bunch of schoolgirls
practicing "scuba-diving" in space...before being devoured
by a pack of space sharks looking like Seaman's predecessor!
It is a wonderfully rich fantasy world that one would be
hard pressed to find an equal of, even after all these
years.
Of course, COBRA is not without its faults. Chief is its
age; it began in 1978 and it shows, quite painfully. The
art is old, and the clichés and overall style are
so dated most people nowadays would not make it past the
first several pages. That's a pity, because after the first
two or three volumes, the quality picks up dramatically and
Terasawa begins churning out some really good stuff. The
stories vary, of course, from the short pointless filler,
to the slam-bang action mission, to the multi-volume epic
spanning worlds and dimensions. Time and again, Cobra is
joined by his various friends and allies, all with their
own unique abilities, and what would otherwise be an
episodic series takes on a wholeness that sets it apart.
So if you are into action, sci-fi and a good fun read,
this reviewer definitely recommends trying out SPACE
ADVENTURE COBRA. Shuueisha has re-released the series
in the small pocket-sized editions so popular nowadays,
which means decent value and new cover and insert art.
It has been two decades, but a quick flip through shows
that COBRA still excels at entertaining. Some classics
don't fade with age after all.



Publisher: Shuueisha
Six volumes, Ongoing
Approximately 320 pages; Black and White
ISBN4-08-617541-X
ISBN4-08-617542-8
ISBN4-06-617543-6
ISBN4-06-617544-4
ISBN4-06-617545-2
ISBN4-06-617546-0
¥620
Available now in Japan
Where to buy
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