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Author: Katou Motohiro
Copyright © 1998-2000 Katou Motohiro



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by Eric "Scanner" Luce
Even if you have never read any of the Sherlock Holmes stories you probably have heard of
him and Dr. Watson. There is a whole genre of manga based on this type of mystery.
Q.E.D. is also this type of story. However instead of having a
super-intelligent detective and a somewhat goofy side-kick we have a super-intelligent
15 year old boy, Touma Sou and his classmate, Mizuhara Kana. Although
she is not really goofy she definitely can be amusing. The duo is described as "Intelligent
and Active!" which fits them very well. However, instead of people asking Touma for his help
it is Kana and her desire to help who drags Touma in to most of these capers.
The first story starts with a murder. Apparently we see the president of the video
game company "AKS Entertainment" being killed. After the killer leaves,
the president has just enough strength to turn over one of the cards he was playing with: the
King of Diamonds. Elsewhere in the city Kana and her friend Noriko are having fun at a local
arcade late at night. Just when Kana decided it was time to go home, a fight develops. She is
just in time to help her classmate, Touma Sou, escape from serious harm.
After berating Touma for inciting a fight, which he did unwittingly, Noriko pulls
Kana aside and tells her that she should not bother with Touma. Apparently Touma is very
famous at their school. Just last year he was a student at MIT in America.
The boy is nothing short of a world-class genius. He is also not the most socially well
adjusted. No one knows why Touma had suddenly left MIT and decided to
try to become an ordinary student at an ordinary high school, but it is obvious to
all that he definitely is not ordinary.
Suddenly Noriko gets a call on her cell phoneit turns out that the murdered man
is her father! Kana and Touma get Noriko to the crime scene, and Kana sees that the inspector
in charge of the case is her father. Kana is driven by two things: curiosity and the desire to
help people. She pretty much forces Touma to get them in to the secured area of the building
using his intelligence. It is there that she learns the details of the case. The next day at
school Kana comforts her friend Noriko. Kana notices Touma on the roof of the school with his
laptop. She tries to get Touma to help her find out who killed Noriko's father. At first Touma
refuses but suddenly he decides to help. Thus our duo is formed. The things that set this
series apart from other "Sherlock Holmes" style stories are the characters and the situations.
Most of the episodes deal with solving some mystery or crime. Some of these involving Touma's
past is a nice touch. However the characters are what keeps the reader interested. Especially
how Touma and Kana interact.
Touma is very reserved, logical, and withdrawn. He always seems very polite and
amiable but there is something going on in his eyeseither his past or some troubling
glimpse of the future. Touma treats almost all experiences as if they were very new to him.
Sort of like learning to be a kid for the first time.
Kana is extremely outgoing and active. She masters virtually every sport she puts her
mind to. With a quick smile, a ready wit, and the desire to do everything she attacks life. She
also has some attachment to Touma and drags him along with her every where she goes, frequently
to Touma's chagrin. Although Kana will quickly and vehemently protest that they are not going
out together, it seems that a relationship may be developing here.
It is all about humor, suspense, character development and some neat mysteries with
interesting resolutions. Each volume contains two episodes, which tend to wrap up nicely. This
gives the readers nice digestible bits of story without having to go through a painful
10 volume run of anxiety and worry. However there is enough of a common
thread running through the stories to give us a nice sense of progress and continuity in the stories.
The art itself is nicely drawn. Lines are fine and detailed. Each of the characters
has a very unique look to them. The use of backgrounds is plentiful and the reader always has
an excellent sense of where the characters are in the world and in relation to each other.
If you want a relatively easy and fun read that has deeper undertones
waiting for you to explore them, Q.E.D. is highly recommended.



Publisher: Monthly Shonen Magazine Comics
7 volumes (and continuing)
Format: 178 ~ 214 pages; Black & White
Vol. 1: ISBN4-06-333659-X
Vol. 2: ISBN4-06-333664-6
Vol. 3: ISBN4-06-333679-4
Vol. 4: ISBN4-06-333696-4
Vol. 5: ISBN4-06-333706-5
Vol. 6: ISBN4-06-333722-7
Vol. 7: ISBN4-06-333734-0
Price per volume: ¥390
Where to buy
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