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Copyright © Capcom Co., Ltd. 2000 / © SNK 2000











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by Kenneth Lee
During the height of the "2D Fighting Game Revolution"when Capcom and
SNK ruled the arcades (with their STREET FIGHTER II
series and KING OF FIGHTERS series, respectively)many fans wondered,
"If Ryu fought against Kyo, who would win?" (or some variant on that question). There were many
fighting gamers who wished that there could be one "ultimate fighting game" that pitted all the
fighters from the various companies against each other to solve that question and have the biggest
battle royale ever.
Well, their wish has been granted: in what seems like the impossible, Capcom and
SNK agreed to create the ultimate cross-over fighting game, aptly named
CAPCOM VS. SNK, in which the most popular fighters from the Capcom and
SNK universes would battle against each other in one fighting game! Finally,
after nearly a year of waiting, the be-all, end-all ultimate 2D fighting game
has been released on the import Dreamcast, in the form of CAPCOM VS. SNK: MILLENIUM
FIGHT 2000.
Many folks might be wondering, "Is this just another 2D fighter?"
and on the most basic level, it is. Yet that belies the true nature of the beast: only the most jaded
gamer could dismiss something as epic as this. Truly, the sheer idea of having the two biggest
2D fighting game companies come together and make a game featuring their most
popular fighters is nothing short of mind-blowing. It's like having the STAR WARS
and STAR TREK universes collide, and the creators agreeing to make a movie /
TV series featuring characters from both. It is simply amazing.
On the graphical side, the game is essentially 2D. But finally all
the SNK fans can see what their characters would've looked like if they were
smoothly animated and drawn by the 2D gods that are Capcom. Only the most
blind SNK otaku would claim that their characters were well animated; truly
the biggest complaint about all the SNK fighters was the lack of smooth animation
for them. Crippled by aging hardware, the SNK fighters were never as well
animated as their Capcom counterparts. But now, this epic fighter has done them justice: Capcom redrew
all the SNK characters, and they are now even smoother and more well animated (at
times) than their Capcom equivalents! Just look at Mai Shiranui or Iori, and you'll understand the beauty
of it all. Capcom went the extra mile as well with their own characters, reanimating many of the moves
and adding new ones for certain fighters. Just look at Ryu's classic Shoryuken (Dragon Punch), and you
can see the difference.
In addition, a whole new set of interesting 2D backgrounds were created
just for this game, but the highlight would have to be the special effects: nearly every single special
move or super move has been redone using gorgeous 3D-enhanced lighting effects and
multi-layer translucencies. Check out Iori's Level 3 Yasakazuki Super for a perfect
example. These revamped lighting enhancements for all the specials and supers really help give the game a
fresh new feel to it, and makes them that much more exciting.
The sound effects are yet another area that has been completely redone. All of the voices
for all the fighters have been re-recorded and updated, so that when played on your Dreamcast's stunning
Yamaha 64-channel sound chip, it's like playing a completely different game. The
seiyuu (Japanese voice actors) really did an awesome job, adding even more emotion to their characters than
ever before. My personal favorite would have to be Yuri Sakazaki's voice: her voice actress did an amazing
job of delivering a spunky, kawaii fighting gal's character. Just listen to her taunts and moves, this is
prime Japanese voice acting at its finest.
But ultimately, it's about the gameplay. Like nearly everything else, the fighting engine has
been redone and tightened. Once again, this is another area that the SNK games were
always lacking in. Despite coming close in the KING OF FIGHTERS series,
SNK games never had a fighting engine as tight or clean as Capcom's true
STREET FIGHTER engine. But finally, with this great game you'll be able to play all
SNK fighters in a super-tight fighting engine. Pulling off clean combos and two-in-ones
were never this easy, or tight. Overall, the fighting enginedespite the "Versus" nameis a new
revamped version of Capcom's finest fighting engine: the true STREET FIGHTER engine,
which enables both newbies and hardcore fans alike to play and practice against the best 2D
fighting game engine on the planet to hone their skills. It uses a four-button layout, with a Light Punch, Heavy
Punch, Light Kick, and Heavy Kick.
And it wasn't just using a pure Capcom engine with no enhancements either, as Capcom smartly decided
to incorporate the best aspects of the SNK games, the highlight would be
SNK's "Power Emphasis." The one area that SNK always had Capcom
beat on, was the level of "power emphasis" which I mean to be the way big hits and special moves are portrayed
when they connect with your opponent. Seeing Iori in KOF doing his Maiden Masher super
on some poor sap left no doubt to the "Ooh! That's gotta hurt!" factor that was always missing in the Capcom
games; in the SF games, whenever a super or big move connected with your opponent, there
would usually be some hit sprites, some tinny sound effects, and that was it. Over time, most
SF players just ignored the hits subconsciouslythey just never felt or looked
painful enough to notice. But now, Capcom has wisely added in SNK's most awesome aspect
of gameplay, and the results are phenomenal: nearly every major special or super move when they connect will
look and feel like they hurt and are powerful. Just check out Ken when he pulls off his Tatsumaki Senpuukyaku
(Hurricane Kick) special move against an opponent: the screen will shake with every hit that connects, making
it seem that much more painful. The list goes on, and in the end, seeing it in the game makes it that much more
exciting and fun to play.
The perfect topper is the ability to play in either gameplay styles! You can choose either "Capcom
Groove" or "SNK Groove" before your fight. Capcom Groove is the ability to build up and
store 3 supers and execute a level 1, 2, or
3 super at will (when full). SNK Groove allows you to charge up your
Super Bar nearly instantly (at any time), but you can only execute a level 1 super, until
your life bar hits red. Which at that point, you have unlimited supers until the match is over! Another
interesting feature added was the Slot / Point system, which basically gives you four slots to fill up, and all
characters are preset as either "1 slot," "2 slot," or
"3 slot" (bosses) characters. Thus, you can choose four "1 slot"
fighters and have a 4-on-4 fight(!) if you wanted to, or you can
choose one "3 slot" fighter and one "1 slot" fighter, etc. Naturally,
the higher the slot of the fighter, the more powerful they are. It's an interesting twist that can actually be
turned off later via a secret, but it adds a certain amount of strategy and depth.
And finally, the most essential reason to play is the characters. You begin the game with
28(!) of the most popular SNK and Capcom fighters ever created.
The matchups are legendary: You can now finally find out who's better, when you have Ryu fight versus Terry "The
Lone Wolf" Bogard. Or Blanka versus Nakoruru. Or Vega (M. Bison in the U.S.) fighting
Geese Howard. Or how about both companies' poster babes, Mai Shiranui versus Chun Li? Or how about Morrigan the
Succubus, fighting against Guile? The possibilities are endless. To make it even cooler, there are plenty of "custom
intros" for specific fighterstry choosing Chun Li and fight against Mai, and you'll see what I mean. Of course,
the two high school girls, Sakura and Yuri have a special intro as well.
There's also a plethora of extra modes and secrets to unlock, such as the ability to make custom colored
outfits for your fighters with the Color Edit Mode (very cool!). But the big draw is Secret Mode, which is similar
to MARVEL VS. CAPCOM 2, in which the more you play the game, the more points you get, which
you can then trade in to "buy" secrets. The secrets range from extra color costumes for your fighters, to
EX versions of your fighters, to secret characters. EX versions
are basically alternate versions of a fighter. One thing that SNK fighters lost in the
translation over was a noticeable loss of moves. But to be fair, the SNK fighters had
too many moves to begin with. Take Terry Bogard for example: In the KOF games, he had
a Power Wave, Burn Knuckle, Rising Tackle, Crack Shoot, Power Dunk, and Power Charge regular special moves! Then
compare with Ryu, with only three special moves: Hadoken, Shoryuken, and Tatsumaki Senpuukyaku. It makes sense to
reduce the number of moves, or else balancing would be a nightmare. But in the end, the extra moves from the
SNK fighters can also be seen as a direct result of the stagnation of the
SNK games over the yearssince they never redrew the character sprites, or created a
whole new engine, the only other thing they could do to keep their KOF fans happy was to add
new special moves over the years, and eventually nearly every KOF fighter became bloated with
a plethora of moves that fans could love, but were ultimately just excess. But for those that miss certain moves, the
EX versions of the SNK characters brings many of them back: For
example, Terry Bogard EX has his Power Dunk move back in, but at the cost of losing another
special move (for balancing and to be fair). Some of the Capcom EX versions are old-school
versions of the characters, like Guile, who is just clean and simple with a Sonic Boom, Blade Kick (Somersault Kick),
and one super. But the best secrets are the secret characters, Evil Ryu, Wild Iori, Gouki (Akuma), Morrigan, and
Nakoruru. They are a blast to play and very interesting as well.
CAPCOM VS. SNK: MILLENIUM FIGHT 2000 for the Dreamcast is the penultimate
2D fighting game. It is arguably the greatest crossover in the history of video games, pitting
the number one and number two 2D fighting game makers' hottest properties in one game! With
great 2D graphics with 3D special lighting effects, tons of fighters
from both SNK and Capcom's universes, it is the game to get. With a wonderful history behind
both sets of fighters, and seeing them all come together, you can finally answer the question on every
2D fighting gamer's mind: Who is the strongest? Buy it. Play it. Love it.

Rating: 9.3 / 10


Sega Dreamcast (1 CD)
Fighting
1-2 Players
accessory compatibility (dual shock, etc)
#T-1217M
¥5800
Availabile now in Japan
Where to buy
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