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by David Ho

Sitting on this panel was a bevy of Guests of Honor. They were:

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Mikimoto Haruhiko: "I'm not sure if this is the best panel
for me to be on. While I do draw manga, I find it is very hard for me
so I've not done much compared to the others."

Asamiya Kia: "I'm sorry I'm late and held up the start of this panel.
The elevator didn't come for 15 minutes. I
often make my editors sweat waiting for me to turn in my manga so I know how
it feels. Please be forgiving!"

Kotobuki Tsukasa: "I'm not a manga, but I draw one in real life!"

Izuna Yoshitsune: "I wasn't scheduled to be on this panel, but I
somehow got roped into it."

Scott Frazier: "I'm not a manga artist really... I drew something
like a manga on a CD-ROM that was released
in 1996, but... I've worked with many manga
artists, perhaps I can answer any questions about that?" |

After these inspiring opening statements, we can plainly see that
the Guests of Honor were now ready for any question to be hurled their way by their
adoring (and forgiving) fans.
Q: What do you consider to be your best work?
Mikimoto: I always regret what I've just turned in!
I prefer short manga stories over long ones.

Asamiya: I love all my works! Really, I do!

Kotobuki: I don't feel I have a "best" work yet.

Izuna: Me too.

Frazier: Umm... you know, in '96 I did this
CD-ROM, see...
Q: What role is the computer playing in the creation of manga?
Frazier: Some software works well naturally, such as Photoshop. There will be
coming out in Japan, around August, a software package by RETAS
that is specifically made to help in the creation of manga. We think a lot of
people will try it out.

Izuna: Recently, I haven't been drawing much manga, but I would use Photoshop
for color work.

Kotobuki: I haven't mastered the computer as a tool so I still don't use it
much at all. There are quite a few artists in Japan that casually accept the use of
the computer, but from what I've seen, it looks as if the computer is driving them
instead of the other way around. I don't want to be dependent on them. I'd hate to
come to one of these conventions and have to say something like, "Oh, I'm sorry I can't
do a sketch for you because I don't have my computer with me!"

Asamiya: I'd like to say that I am one of the beta-testers for the software
mentioned earlier. I always ask, "Where's the Mac version?" And they always tell me,
"Its coming! Its coming!" But I haven't seen it yet. It's a software that can be used
at any stage of the process. I get the feeling that it will be really useful after
version 2. How useful it really will be will depend on the user.

Kotobuki: I may sound like a "purist" when I said I didn't want to rely on them,
but if it's a good software and I like it, then I'll use it and I'll have to eat my words.

Izuna: Call me a wimp if you want, I'll carry my laptop to the next convention!

Mikimoto: I'm not much of a user of computers for anything, but I will use them
occasionally for color work. I can see them becoming a standard tool though. In fact, I
hear stories of artists who can't draw on paper, but do well with a computer!
Q: What was life like when you were just starting out as a manga artist?
Mikimoto: Well, I was already working in anime when I decided to draw manga,
but I don't have many fond memories because of a deal that fell through.

Izuna: Well, I was already an animator, so I was wearing two hats when I started
to draw manga. The difference is that the editor comes to my house to pick up the work
instead of me delivering it. I remember very well the sensation of fall asleep on the
train trying to deliver the finished sheets for anime!

Kotobuki: I drew a lot of doujinshimostly the ecchi varietyin my
early years. It was pretty lucrative doing those manga. When I went pro, I didn't
realize the commitment. But having a base of readers (from my doujinshi days) was good
to start with. But as a pro, I discovered that you just can't disregard deadlines if
you're feeling bad or just get bored of the work. When I started doing designs, I left
manga behind. But then, I got much encouragement from my fans, who would write to me,
begging me to keep drawing manga. But to draw manga and put out the same number of
sheets every month is very taxing on me.

Izuna: I'm sort of hanging in the air as a manga artist, so I need your
encouragement!
Q: (to Asamiya) How do you feel about your works
being translated into English?
Asamiya: As this is the 10th
year anniversary of Anime Expo, it also happens to be the 10th
year since my first manga SILENT MÖBIUS was
printed here in English. When I saw the English version, I was doubly shocked. First,
because the text was all in English. Second, because all the images were flipped
(mirror-imaged) showing off all my design flaws! Since I can't read English, I have
to rely on the staff who is translating it to do a good job. Of the works not yet
in English are EVIL KUN,
CORRECTOR YUI and COMPILER. I'd like to ask Viz
Communications to release these titles.

Mikimoto: As Asamiya said, in English, the artwork is flipped. And I see all
my errors when it is flipped so it is difficult to look at it. And at the end of the
manga, I often find a picture of myself and something written about me. It is bothersome
for me to see something written about me which I cannot read! There was a
MACROSS side-story that has never been released in
English. As for the other titles, I get all kinds of samples from all countries all
over the world in all kinds of languages. Whenever they come from Europe, because the
alphabet is mostly the same as English, I usually cannot tell which country it is from.
So the fact is, I don't really know how many versions of my manga I have out there!
Q: Is it the character designs that makes or breaks a manga?
Frazier: I don't think the design are that critical. You can tell a good
story with stick figures if you wanted to. They are important, that's for sure, but
I wouldn't say that they make or break the success of a manga. Did that make sense?

Izuna: I do think that the designs do have a major role in the success, but
I think the story is more important.

Kotobuki: Regardless of my personal opinion, it's important to understand
that in Japan, there are a lot of manga for readers to choose from. So most readers
will not read a manga to make a judgment whether they think they will like
it or not. So, for a manga that is new, readers will judge it on how it looks
first. In this context, the designs do have a deciding role in the success of the manga.

Asamiya: I agree wholeheartedly. But that doesn't mean that if the designs
are good and everything else is bad it will be a success. Just like in the case of
advertising and magazines, having attractive characters is important, but that is
only one part of the equation for success.

Mikimoto: I find that I have a lack of things to say... Let me speak about
anime then. In anime, the designs tend to attract the spotlight when a show becomes
popular. Should a show fail, however, the sponsors still tend to blame the character
designer. Only when everyone's work comes together will you have a truly successful
show. Your designs can be made more or less alive based on the work of the director,
the story writers and the animators.
Q: (to Asamiya) What was it like working on
INSPECTOR GADGET?
Asamiya: Heaven have mercy! All I ever did was
draw Gadget! It wasn't fun I'll admit. I think I would have preferred to draw
Penny. God, I hated drawing that nose of his!
Q: As aspiring artists, how many of you went to the comic markets
such as Komiket?
(All the guests raised their hands in affirmation.)
Q: What was it like to trying to sell manga at these comic markets?
Mikimoto: Well, perhaps this is showing my age, but when I went to these
comic markets, GUNDAM was still on the air and the
doujinshi scene was very small and different from what it is today.

Asamiya: I'm also an old-timer. We were very happy just to get
2000 people in a room altogether back in those days.
I haven't been to one of those in a long while.

Kotobuki: I've been going to Komiket a generation after Mikimoto and Asamiya
and this will be my 16th year attending. Back then,
the concept of actually making money from the sale of doujinshi was unthinkable! But
today, it is possible for doujinshi artists to make a living doing nothing more than
drawing doujinshi. Doujinshi is so big in Japan now, if a big name artist draws
something, it would sell really well. But someone new probably wouldn't sell anything.
Its slowly turning into an industry. Soon, I think the copyright issue might become
a serious problem for doujinshi.

Izuna: Well, since most of my doujinshi were of my own creations, I was able
to use these comic markets as a place to self-publish. That's a good use of these
comic markets I think.
Q: What is the most common error artists make when drawing a manga?
Mikimoto: The error you must never commit is to miss the deadline.

Asamiya: I agree! I really can't think of anything else to add.

Kotobuki: But is there an artist who can meet a deadline? Since we have
creative freedom, the deadliest sin is to miss the deadline.

Izuna: Not just in drawing manga, but generally dodging responsibility is
a very bad thing to do in whatever you do.

Frazier: Other than the deadline, I've seen two other mistakes. One, if you
get to be really popular and you start to think you're God and you start to treat
people really badly, that's a mistake you'll soon regret. And two, if you're going
to take the time and put in all that effort and you don't create something that's
truly original, that's a mistake that'll hold you back. Oh, and I have another one
to add: Don't start something you know you won't finish!

The time was 2:30PM
after Frazier spoke his final comments and the panel came to a close. One of the
translators, Taka Karahashi, closed the panel in a most appropriate way by saying:
"OK, this is the end of the panel. Thank you all
for coming to the last panel of Anime Expo 2001!"

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Memorable Quotes:

Kotobuki: "I'd hate to come to one of these conventions and have to say
something like, I'm sorry I can't do a sketch for you because I don't have
my computer with me!"

Asamiya: "Heaven have mercy! All I ever did was draw Inspector Gadget!
God, I hated drawing that nose of his!"

Mikimoto: "Perhaps this is showing my age, but when I went to these
comic markets,
GUNDAM was still on the air
and the doujinshi scene was very small and different from what it is today.

Frazier: "If you get to be really popular and you start to think
you're God and you start to treat people really badly, that's a mistake
you'll soon regret.

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