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Manga review
by Orin Starchaser
Those of us who are fans of some of the things
FASA puts out here in the
US may be surprised that FASA gets a good portion of its revenue from
abroad. Now, while most of this is in Europe, there is a small and
growing following in Japan as well. Not only that, but FASA has Saiki
Kazuma doing a SHADOWRUN manga as well. The
series started up about this time last year, and the first compilation
came out on 1 July, 1996. With middling artwork, decent storytelling
abilty, and a strong link to the RPG, this manga shows Shadowrunning in
Tokyo circa 2050 and is a decent buy for fans of either SHADOWRUN or manga.
What's it like?
Well, it's the first issue and there is a considerable amount of
character-building, but it is well-balanced by the action sequences.
Characters include Face (street sam), Mitia (cat shaman), Sharon
(decker), Grey (company man), Hikaru (physical adept), and Hashizou
(mage). The series begins with Grey geeking a company hitman at a bar,
then Face and Hashizou meeting in an abandoned building. Later, the
team has to find its way around a corporate doublecross, and protect a
woman from another corporation.
Saiki Kazuma's
artistic style is unique. For the most part, it's well-done and of good
quality. Still, there are times when it gets a bit awkward. For
example, in the action scenes motion lines are occasionally left out,
which makes things a bit confusing and leaves the image lacking. Also,
Mr. Saiki's eyes take a lot of getting used to. Although some might
term his style as overly angular and too severe, it's a far cry from
Mita Ryousuke (the former writer of Dragon Half, now working on Darkhair
Captured) -- who seems to draw without the use of arcs ever.
Some might say that
the characters are too archetypical (pre-generated character types), and
they seem to be a bit static because of this. Bear in mind, though,
that this is just the introduction volume, so establishing the
characters has to come first before they can really change.
Still, there are
some problems running about that might put SR fans on edge. The two
that I see are that Saiki seems to go a touch overboard in cyberware,
and the anime-style occasionally creeps in to lighten the mood that many
fans want Shadowrun stories to have. If these things would bother the
reader, then buying this manga may not exactly be a priority. Still,
for anime fans and SR fans, I would suggest taking a quick look through
it before buying it, just in case -- especially considering that this
manga has a very focused readership, and just may not be one's cup of
tea.
SHADOWRUN
DRAGON COMICS
166 PAGES (5 CHAPTERS AND SR ENCYCLOPEDIA)
¥980
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