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SOUL EDGE
Sony Playstation
2 Player / 3D Fighter
Namco
SLPS 00555
¥5800
Copyright © 1995, 1996 Namco Ltd.
by Geir Friestad

CLANG! The two opponents lock weapons time to hammer the
buttons!

The player characters are modelled realistically, as seen in this image
of Taki, the Ninja. |
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"Transcending history and the world, a tale of soul and swords, eternally retold."
Namco quickly gathered
a solid fanbase among fighting game enthusiasts with their
classic TEKKEN games games that
offered impressive visuals and great depth. Namco is back,
and this time they're attempting to win over even more fans
with a bit of swordplay. Enter
SOUL EDGE.
The concept is as
simple as it is traditional: pick one of ten different
characters and beat the living daylights out of the rest of
them. The difference from regular fighting games is that
this time you've got the aid of a rather sharp piece of
hardware in deciding who's the meanest guy on the street.
The game's presentation
continues the fine Namco tradition. The first impression is
always important, and the Namco guys have obviously taken this
lesson to heart. The FMV intro that opens the game is
certainly the most stunning I've seen on the Playstation.
Fortunately, the game's
high resolution graphics aren't a pale experience in
comparison. We're familiar with silky smooth animation and
good polygon handling from the TEKKEN
series. SOUL EDGE offers that and
more, with fully animated 3D backgrounds and lighting effects
of such a magnitude that sunglasses are almost required. Huge
streaks of light outline the more impressive moments of
swordplay, sparks fly, and day fades into night. Eye candy
it may be, but it sure "tastes" good!
Given the amount
of work obviously spent on the presentation side of the game,
one might perhaps worry a bit about the quality of the actual
game. And to be fair, SOUL EDGE
doesn't have the depth of the TEKKEN
games. It has little to offer gamers who swear by long,
complicated combos and wrist-breaking special moves. However,
in my opinion, this is a good thing since it makes for a
more fun and easily accessible game. To improve things even
further, the game also offers a very nice training mode,
giving you a chance to perfect that one "damn that's hard to
do!" move.
The game is also
an improvement over the original arcade version, with the
inclusion of the Edge Master Mode; Namco's take on the "story
mode" fighting game. Basically this has you run around on a
world map and beat up the other characters, just like in the
arcade mode. The difference is that each character has to be
defeated in a special way, and you gain new weapons when you
win. Each weapon has its own set of weaknesses and strengths,
and picking the wrong weapon before a fight may prove to be
fatal. This is an excellent idea that makes the solo part of fighting
games somewhat more interesting. But the real fun
still lies in getting together with a few friends and beating
each other to virtual pulp, and SOUL EDGE
is a sure winner here. SOUL EDGE in
two-player mode is fun.
One final note:
SOUL EDGE has been released in the USA
as SOUL BLADE, with a few alterations;
Sophitia's bathing scene in the FMV intro is censored (the brief nudity is covered
by a white dress). Fortunately, few
of the voices will be re-dubbed in English subtitles will
be provided instead.
Rating: ***1/2
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